VGA Planets - Gameplay Version 3/4

Gameplay Version 3/4

A game is set up using three programs: a master program that allows the creation of a universe with the desired characteristics; a host program that acts as a server; and a copy of the client program for each player.

First, the host sends a file with the initial conditions to each player. The client program allows the player to view data about the game and make decisions. Once the player has finished giving orders for the turn, either the client program or an external helper program takes the data, creates a turn file (usually with a .TRN extension), and sends it to the host person, who feeds all the turn files into the host program. The host processes all the turns and creates new status files (usually with a .RST extension), which are then sent back to the players. This process can be fully automated (the host can be an automatic server).

At the time that the game gained popularity, LANs and the Internet were not generally available to the public, so VGA Planets was primarily played via dial-up bulletin board systems (BBS), gradually moving to email as a PBEM as it became more widely available. The turn files and the game status files were transferred to and from the BBS or by email manually. This required games to have a regular hosting schedule.

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