Vertices in Computer Graphics
In computer graphics, objects are often represented as triangulated polyhedra in which the object vertices are associated not only with three spatial coordinates but also with other graphical information necessary to render the object correctly, such as colors, reflectance properties, textures, and surface normals; these properties are used in rendering by a vertex shader, part of the vertex pipeline.
Read more about this topic: Vertex (geometry)
Famous quotes containing the word computer:
“Family life is not a computer program that runs on its own; it needs continual input from everyone.”
—Neil Kurshan (20th century)