Vendetta (video Game) - Gameplay

Gameplay

As with most beat-em-ups, the game featured primarily side-scrolling action, with the score dependent merely on number of opponents eliminated, regardless of strength—a faceless drone and an end boss would both score as one. This characteristic was present in most arcade beat 'em ups by Konami. However,the game featured some differences in gameplay. One was that an enemy who had been knocked down could be subjected to further abuse; this feature also appeared in the first Crime Fighters a well as Konami's X-Men. This would be done with the kick button, although the actual manoeuvre used was a punch, an elbow drop, a short kick/stomp, or a quick kneedrop, depending on the individual fighter.

The other difference was that instead of the conventional 'attack' and 'jump' buttons, this game used 'punch' and 'kick'. The only aerial manoeuvre was the special punch-plus-kick (P+K) manoeuvre, and only when the joystick was pointed forward. This also rules out the beat-'em-up standard desperation attack (an attack during which all enemies in a small radius around the player are knocked away and down, at the cost of player's health), forcing the player to be even more cautious.

Another difference is the possibility to team up, both for the players and enemies. With two or more players involved, one can grab an enemy from behind, rendering them motionless. Another player then could exert quick and brutal punishment on the helpless victim. This also works the other way - a careless player can be grabbed from behind and suffer a similar fate.

Read more about this topic:  Vendetta (video game)