Development
Vendetta Online's development team is relatively small compared to many other titles in the same genre, at its largest including four people. The four original developers are John Bergman, Ray Ratelis, Andy Sloane, and Waylon Brinck. John Bergman remains the managing director and has invested much of his own personal finances into the project. The game is based in Milwaukee, Wisconsin and has been in development since 1998. In April 2002, the game opened with a public alpha test to prove the efficiency of the twitch style combat in the low bandwidth environment of that era. In November 2004, the game launched as a retail product, with the Linux mascot featured as part of the game box artwork. The retail-CD included Mac, Linux, and PC native versions of the game.
Since launch, the development team has maintained Mac, Linux, and PC support for the game, allowing users on all three platforms to play and interact in the same universe. In 2010 the developers announced that the game would be ported to Android devices, also allowing mobile device users to play characters they had started on laptops and desktops or to begin new characters. In March of 2011, the game became available on mobile devices with the Nvidia Tegra, making it the first true PC MMORPG to make the jump to mobile. In September of 2011, Vendetta launched on the Xperia Play. By December of 2011, the game was available on a number of Android phones, and in October of 2012, it was launched for Windows mobile devices on Windows RT. In general the development team has a good relationship with the Vendetta Online user-base, often stopping to play online along with subscribed users and responding to user comments, questions and suggestions.
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