The Prophecy
The Prophecy is the curse placed on Kairn by the Agrippa for imprisoning it. When the Player acquires the Prophecy it is visible as a screen of a scroll-parchment with writing on it. As the Player solves various puzzles, the prophecy becomes fulfilled. The line is greyed out on the scroll and a voice speaks the line.
The prophecy is written as such;
- "From the ever dark sky shall he descend in a bird of steel"
- "Salvation for those who have been unrightously damned"
- "He shall deny the part he is destined to play"
- "Until he find the bloodied tool most foul"
- "He must free a man cursed for curiosity's sake"
- "And Dispel one dead but forced to serve"
- "A youth in madness he shall willingly heal"
- "The hanged man's grief he must unveil"
- "7 lost souls have favours to ask"
- "Once appeased he shall be allowed to pass"
- "He shall find and slay the hound that haunts the night"
- "Claiming a purse of silver to serve his needs"
- "A hidden place he must pry from one quite mad"
- "And speak to evil incarnate the darklord's bane"
- "He shall turn aside the vampire's charms"
- "And stand strong against claw and fang"
- "Then he must make his own most holy attack"
- "And the imprisoned light must he set free"
- "A true name must be spoken for evil's power to wane"
- "He cannot falter not even once for it means his death"
- "If he denies the darklord's his place of rest"
- "The veil of darkness shall be lifted"
- "And the evil reign of terror shall at last come to an end"
Read more about this topic: Veil Of Darkness
Famous quotes containing the word prophecy:
“A divine person is the prophecy of the mind; a friend is the hope of the heart.”
—Ralph Waldo Emerson (18031882)
“Every theory is a self-fulfilling prophecy that orders experience into the framework it provides.”
—Ruth Hubbard (b. 1924)