Vasara (video Game) - Gameplay

Gameplay

Each character starts off on their own individual level, proceeding through six stages of enemies, firing upon opponents while weaving through increasing curtains of enemy fire. On occasion, the player will encounter a miniboss and eventually a stage boss.

As this is a "bullet hell" game, the player has a small hitbox (essentially the character on the hoverbike), with points scored for scraping past enemy fire. Physical collision with an enemy unit will not result in destruction and loss of life, but will cause the player's ship to bounce off the enemy; however, this may also leave the player open to a barrage of enemy fire. The players has also access to a bomb which will temporarily clear the screen of enemies and enemy fire.

In addition to the above, scoring is done by grabbing the various gold ingots left in the wreckage of enemy craft. Other ways to score include multiple kills via the charge attack. Finally, the game has a "prestige kill" system, where the player is essentially challenged to a duel by an enemy character. Upon defeat of the enemy, a blood-spattered name plate is collected, and at the end of the stage, these name plates are counted for extra points.

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