Vampire Counts (Warhammer) - Bloodlines

Bloodlines

There are five distinct families of vampires, each descending from one of the "first vampires" or original ones created Neferata, these families are called "Bloodlines", each with different characteristics that affect the way the armies of each operate, although the more powerful members of any vampire bloodline can cast spells, and that all vampires are formidable in combat. Games Workshop has removed the bloodlines from the new edition of the Vampire Counts Armies book; replacing them with selectable skills associated with the original bloodlines (yet mixable as though having aspects of many bloodlines). The known vampire bloodlines are as follows:

  • Von Carstein

These vampires are somewhat stereotypical vampires, modeled very much in the manner of Dracula. They are seen as having close bonds with animals such as wolves and bats. In game terms, these vampires have no particular modifications and several of their bloodline powers emphasize their ties with animals. They are hereditary rulers of Sylvania.

The von Carsteins have been prevalent throughout the recent history of the vampire counts, and are the only bloodline to openly go to war with the Empire. The blood line was created by Vlad when he married Isabella on the night that Count Otto, her father and the then count of Sylvania, died. The history of Vlad before that night is unclear. Vlad has come close to destroying the Empire, only being defeated in a duel with the Grand Theogonist, on the walls of Altdorf. After Vlad was killed there were five remaining claimants for the throne of Sylvania: Fritz was killed while attempting to besiege Middenheim, Hans was killed in a quarrel instigated by Konrad, Pieter was slain by witch hunter Helmut van Hal (rumor at the time suggested Mannfred led him to Pieter's lair), and Mannfred left Sylvania to travel in search of Necromantic lore. Konrad, who had no ambitions other than mindless and bloody slaughter, wasted no time in marauding across half the Empire and even attacking the Dwarfs of Zhufbar until he was destroyed at Grim Moor. Mannfred then returned to Sylvania and bided his time, rebuilding the bloodline after Konrad nearly destroyed it. Mannfred then attacked Altdorf but was forced to retreat; after a long backwards and forwards chase he was defeated at Hel Fenn, where prince Martin claimed to have killed him, but rumors persist that this is not the case.

The Von Carsteins are the descendants of Vashanesh, Neferata's husband. However, most of the history of the bloodline is lost: specifically, everything between Vashanesh becoming a vampire and the resurgence of Vlad. Some claim that Vlad and Vashanesh are one and the same, but none can confirm this.

  • Blood Dragons

Blood Dragons are fallen Knights, usually from the realm of Bretonnia; they are portrayed as souls in suffering, neither good nor evil. They desire skill in military combat, but do not particularly wish to become rulers or land owners, thus making them undead Knights Errant. Their goal is to not find the Grail as a Bretonnian Knight would, but rather succeed in mastering combat, and obtaining the same ability of permanently suppressing the need to drink human blood to survive as their leader, Abhorash did. The game system emphasizes their combat skill at the expense of spell-casting abilities.

Abhorash was the greatest warrior of Lahmia and held honour above all else, so much so that when Neferata and the nobles of her court turned into vampires, Abhorash who was content to continue to drink Nagahs elixir had to be tricked into drinking the sphinx venom. Initially he refused to feed on the blood of his own people, and desperately fought to control his fury: eventually however, his thirst grew so great that he slaughtered a dozen men and women in one night of gore. It is said that he wept tears of blood for the poor souls he had murdered to save himself, he fled south past Rasetra into the hot jungles of the Southlands, the others attempted to find him but could not.

Abhorash was at the front of Lahmia's defense when the Priest Kings attacked and slew hundreds of their warriors, until the steps of the royal palace and Neferata's temple were covered in blood. Despite his great fighting abilities, the armies of the Priest Kings were too many to defeat: Lahmia was sacked, its people enslaved or killed, and the undead aristocrats hunted down and put to the sword. As the few remaining vampires gathered up as much wealth and riches as they could and fled surrounded by hordes of their minions, Abhorash cursed his arrogant brothers who had brought destruction upon his beloved city, and set off followed by only a few loyal warriors and carrying only his weapons and armour, in exile. He taught his followers that skill in close combat and honour in battle were the only measures of greatness and they would only drink from great fighters, saying that only the impure fed on the weak. Eventually his travels took him to a great mountain wreathed with eternal flames; ignoring the advice of all of his followers Abhorash scaled the side of this fiery mountain.

As he reached its summit, a red dragon of immense size emerged from the crater and descended upon the Vampire Lord. At the prospect of testing his martial abilities, Abhorash drew his sword and prepared to fight the great wyrm. The two fought the entire night and in the end the Vampire was victorious. As the dragon lashed in its death throes, Abhorash seized its throat with his fangs and drank deep. Intoxicated by the blood of the dragon, Abhorash cast the carcass of the broken creature down from the mountain top. His search had ended; he no longer craved the lifeblood of men and had become the ultimate warrior, a man with the strength of a Vampire who had no need for blood. He then dispatched his followers to go forth into the world and charged them to master the arts of combat to such a skill that they could overcome their bloody thirst as he had. When they had succeeded, he would call them back to him, and they would go to war. It is said Abhorash still waits at the mountain, waiting for the day when his followers can rejoin him. Other famous Blood Dragons include: Walach Harkon (who challenged and defeated the entire Order of the Blood Dragon single-handedly), The Red Duke and Varison the Blade.

While the Bloodlines are largely eliminated in the new Army Book, Blood Dragons are still represented in squads of powerful Blood Knights.

  • Lahmians

This bloodline is (almost) entirely female, and no male models have been released. They are descended from Neferata, the original vampire. They emphasize the seductive nature of vampires and many of their bloodline powers center around influencing the behavior of enemy heroes. In the game they are given greater speed at the expense of their combat potential.

Neferata was queen of the city-state of Lahmia and the first of all the Vampires. After the city was destroyed by the Kings of Nehekara, she fled with her minions to the mountain known as 'The Silver Pinnacle'. After driving out the mountain's Dwarf inhabitants, Neferata established a new court, where she rules as the leader of a Sisterhood of enchantingly beautiful vampires who use secrecy, cunning and intrigue where others would use brute strength, to sway the political powers of the human kingdoms to do their will. The talons of the Lahmians reach all levels of human society and they take an active interest in human affairs. No one can guess how many eccentric noblewomen, widows of princes and dukes, and high-born ladies who shun the light of day and lock themselves up in tall towers and opulent palaces, are in truth the Undead and part of Neferata's brood. Geneviève Dieudonné (who was made a vampire without approval and is not linked to the Lahmian hierarchy) is of special interest to the Lahmians, who guard her in the hopes that her heroic status amongst the humans can be used to the benefit of the Lahmians' goals.

  • Necrarch

Necrarch vampires appear monstrous and wizened, very much on the mold of the vampire shown in the classic film Nosferatu. In Warhammer terms they are weaker in combat but have much greater magical potential than the other vampire bloodlines. However, their physical strength is still on a similar level to other vampires, their disadvantage being a poorer weapon skill. Overall they are still vastly more dangerous than an equivalent level wizard in close combat, and on par with the more dangerous of melee fighters. They are described as solitary researchers, working on ever more terrible spells as they live out their undying centuries. Because of their studies the Necrarch armies field large numbers of necromantic constructs, spellcasters, and zombie dragons.

Necrarchs claim descent from W'soran, who they revere as the father of Vampires, for W'soran served under Nagash himself. With the fall of Lahmia, the kingdom of Vampires came to an end and the Great Library of Lahmia was burned to the ground. The accumulated knowledge of ancient Nehekhara was destroyed and many disciples of W'soran died in the flames, reluctant to abandon their work. However a handful of Necrarchs fled and survived the pursuit of the armies of the kings of Numas and Zandri, taking with them books and scrolls and other fragments of the dark lore that Nagash created. They scattered all over the world hiding themselves to patiently wait for the death of their enemies and continue their studies. It is implied they are still in the servitude of Nagash, or are attempting to conduct a spell similar to the one he used to decimate Nehekhara and awaken the dead therein. Their progenitor was W'soran, and their previous master Melkhior was known to have served Nagash closely.

  • Strigoi

Strigoi were first introduced in the sixth edition of the game as a new bloodline. In appearance they are even more monstrous than the Necrarchs and are huge and heavily built.they are the descendants of Ushoran who with his followers fled north to what is now the badlands and built a great empire. when it was destroyed by orcs the Strigoi were scattered and eventually degenerated to what they are today. The Strigany are the descendants of the mortal servants of Ushoran. The Strigoi are animalistic, half-mad and barely intelligent. In game terms they have similar combat potential to the Blood Dragons, but in terms of strength and bestial fury rather than skill-at-arms. The tradeoff is an inability to use steeds, weapons or armor. An interesting note is that Strigoi are a type of Romanian vampire based on the striga—but there is little resemblance between the myth and the bloodline in Warhammer Fantasy.

Strigoi armies contain little undead, bolstered by large numbers of Ghouls and their champions. Their progenitor, Ushoran, snubbed the other vampire masters to establish his own empire in Strigos, situated in what is now the Badlands. When the capital Mourkain was sacked by an Orc, the Strigoi vampires sought out their fellow vampires, who shunned them for Ushoran's snobbery and in some cases, openly hunted them down. The misery of what they had lost and the betrayal of their kin destroyed their minds and corrupted their bodies, and thus the Strigoi degenerated into the insane, feral beasts they are now. Unlike other vampires, Strigoi mainly drink the blood of the freshly dead instead of the living, for fear of attracting unwanted attention from both humans and vampires. Some Strigois have (d)evolved into Varghulf, massive bat-like creatures driven only by the instinct to kill and feast.

  • Sartosa

Introduced in mid 2008. They are found on the Games Workshop website as a collector's model.

When the body of Luthor Harkon was unwittingly taken on board the long-boat of Norse raiders and taken to Lustria, he created an undead realm known as the Vampire coast of zombie pirates from shipwrecks that became feared pirates and attacked the Lizardmen of the city of Huatl.

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