Uru: Ages Beyond Myst - Plot

Plot

Unlike previous games in the series, Uru's story mixes fictional plot elements with real-world events. According to the game's fictional history, archeologists found an entrance to a vast underground cavern in the 1980s near a volcano in New Mexico. The caves led to an ancient abandoned city built by the enigmatic D'ni civilization. The D'ni practiced an ancient ability known as the Art. By writing a description of another world, the D'ni created "linking books" which served as portals to the worlds described, known as Ages. Soon after making contact with a single human, the entire civilization suddenly disappeared two hundred years ago. In Uru's story, the video game Myst was created when the archeological leaders approached a development studio, Cyan, and asked them to create a game to educate the public about the D'ni. Myst sold millions of copies, and Cyan continued to produce games based on D'ni findings. In the present day, a group known as the D'ni Restoration Council or DRC reopens the passages to the D'ni caverns and begins to rebuild the abandoned cities.

Players begin Uru's story in New Mexico near the Cleft, a deep fissure in the ground that leads to the D'ni caverns. A man who introduces himself as Zandi sits in front of his trailer by the Cleft, encouraging the player to discover the environment and join the exploration. The player stumbles across a hologram of a woman, Yeesha, who tells him or her the story of the D'ni and requests for help to rebuild the civilization. The player must solve puzzles in and around the Cleft to find seven journey cloths, which enable a path to the Age of Relto. The plot is unresolved at the end of the single-player game; later expansions and online content continue the game's story.

Read more about this topic:  Uru: Ages Beyond Myst

Famous quotes containing the word plot:

    The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobody’s previous information could afford the remotest glimmering of what would ever come of it.
    Charles Dickens (1812–1870)

    The westward march has stopped, upon the final plains of the Pacific; and now the plot thickens ... with the change, the pause, the settlement, our people draw into closer groups, stand face to face, to know each other and be known.
    Woodrow Wilson (1856–1924)

    After I discovered the real life of mothers bore little resemblance to the plot outlined in most of the books and articles I’d read, I started relying on the expert advice of other mothers—especially those with sons a few years older than mine. This great body of knowledge is essentially an oral history, because anyone engaged in motherhood on a daily basis has no time to write an advice book about it.
    Mary Kay Blakely (20th century)