Development
UT2004 was built with Unreal Engine 2.5 and the content of its predecessor, UT2003. It addressed many of 2003's shortcomings, including almost doubling the amount of content available.
The game was developed by multiple studios, with Epic Games leading the project. Lead programmer Steve Polge described the role of each company involved:
- Epic Games
- Enhancements to the Unreal Tournament 2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations. They also made an improved single player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A Sniper Rifle similar to the one included in the original Unreal Tournament was added. They created one Onslaught map, and developed AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new Double Domination maps and 1 new Bombing Run map were added. The Assault gametype design and implementation were also reintroduced from the original Unreal Tournament.
- Digital Extremes
- 3 new DM maps, 6 new CTF maps, 2 new Bombing Run maps, and 3 new Double Domination maps, 2 new playable characters, the new HUD design; new weapon models for the Assault Rifle, Shock Rifle, and Link Gun.
- Psyonix
- The Onslaught gametype design and implementation, with 6 new vehicles, 4 new weapons (Grenade Launcher, Spider Mine Layer, Anti-Vehicular Rocket Launcher (AVRiL), and the Phoenix target painter), and the Energy Turret. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map ONS-Torlan. Finally, they made the new model for the Translocator.
- Streamline Studios
- The single player introduction movie and ONS-Torlan in collaboration with Psyonix. Streamline Studios created the Assault map AS-Confexia as a test for ONS-Torlan, which they released for free.
Read more about this topic: Unreal Tournament 2004
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