| Uncharted Waters Online | |
|---|---|
| Version | 2.018 |
| Platform(s) | Windows, PlayStation 3 |
| Release date(s) | Japan (Spring 2005) Korea (July 2005) Taiwan (January 2006) China (January 7, 2007) USA (Fall 2010) (Windows) SEA (November 19, 2011) |
Uncharted Waters Online offers much of the same gameplay experience seen in the single player games in a multiplayer environment. Players of the single player series will be well aware of similar concepts such as Missions, Adjutants, Investment, and National & Pirate NPC fleets.
Country boundaries have reappeared, with more countries (Spain, Portugal, Venice, Ottoman Empire, France, England, and The Netherlands), however the concept of time is non-existent. The storyline is important to unlocking new areas in the game. The player now receives fame from activities such as battling, trading, discovering, and sailing. When fame levels reach required amounts, the player unlocks new areas of the world. The level of fame required differ from country to country.
The game introduces a 3d-environment with DirectX 9.0c capabilities. As any MMORPG the game features fleet operations (party-system), companies (guilds), player versus player combat, trade, adventure, and poker, and large-scale factional warfare. As well, the game offers a single player storyline and player-vs-environment quests.
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—Andrew Marvell (16211678)