Umihara Kawase Shun | |
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File:Umihara Kawase Shun Coverart.png |
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Developer(s) | Jackpot |
Publisher(s) | |
Platform(s) | PlayStation |
Release date(s) |
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Genre(s) | Platform game |
Mode(s) | Single player |
Media/distribution | CD-ROM |
The move to a 3D side-on game world with the PlayStation launch of Shun opened up the fields to more complex layouts using a great deal of angled and jutting blocks. The move to a 3D game world was not universally welcomed, however, as it decreases the ease with which the player can identify the exact point in space where platforms begin and end. Slightly adjusted line physics (the rope is shorter, but more elastic and springy), along with no presence of slowdown, are the other main notable changes from its predecessor.
Read more about this topic: Umihara Kawase
Famous quotes containing the word shun:
“O, that way madness lies; let me shun that!”
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