Ultimate Ghosts'n Goblins - Features

Features

The levels are varied, ranging from being inside a more traditional haunted forest to volcanic pits and ruined castles. Enemies are hugely varied and tend to be thrown at Arthur in groups, meaning that you really have to keep your wits about you while playing this. One variation is the groping hand, which extends out of the ground and pins you on the spot leaving the player exposed to any attack. Others range from zombies, ghosts, Giant Oxen, Venus Fly Traps and string dragons. There is an assortment of boss characters, some of which being quite large in size (two of which take up the entire screen).

The game has many weapons from the past games (though not all of them), with a few new additions; this installment also has a new equip system. Arthur is now able to gather items that can be stored and used for different levels, ranging from what type of power attack Arthur can use (as a secondary attack) to standard equipment (shields, double-jump boots etc.). Arthur can also collect different types of armor, which give him varied abilities too.

The magic system is no longer tethered to the armor and weapon combination; instead, "POW" pick-ups increase weapon power, and armor amplifies the magic spell Arthur has equipped (which are also gathered throughout the levels as pick-ups, hidden in chests).

Instead of the linearity of the original versions, the game has now been designed so that players have to obtain a selection of Golden Rings hidden throughout the levels to access the last battle and finish the game. Players are given the option to back-track to earlier levels and search previously unreachable areas to find these by the use of powerups found later on in the game. These can vary from equipping "double-jump" boots to a shield which allows Arthur to fly for a limited amount of time. The game is designed is such a way that it is impossible to gather all the important rings and abilities in a single run, without having to backtrack every stage of the game at least once. By doing that the game stays faithful to the series tradition of having to beat the game twice to reach the final boss. Once the player is sent back to the first level, he can use his new abilities to gather magic staffs hidden across each stage, that can teleport him anytime to the beginning of the stage they were found. In addition to that, the second time the player will play a stage he will find that some new enemies and obstacles will appear, making the stage a little harder.

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