Reception
Reception | |
---|---|
Review scores | |
Publication | Score |
ACE | 938 out of 1000 |
Dragon Magazine | 6 out of 5 |
Datormagazin | |
Power Play | 94 out of 100 |
Play Time | 95% |
Pelit | 98 out of 100 |
Ultima Underworld was not an immediate commercial success, which caused Origin to decrease its marketing support. However, its popularity increased via word of mouth during the years after its release, and sales eventually reached nearly 500,000 copies. The game received critical acclaim, with significant praise directed toward its 3D presentation and automapping feature. In 1993, the game won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1992'".
ACE called Ultima Underworld "the next true evolutionary step in the RPG genre", and noted that its simulation-style dungeon was "frighteningly realistic". The magazine thought that the game's sprite character models "detract from the dense atmosphere a bit", but ended the review by stating, "If you've got a PC, then you've got to have Ultima Underworld". Dragon Magazine wrote, "To say this is the best dungeon game we've ever played is quite an understatement will leave you wondering how other game entertainments can ever stack up against the new standards Abyss sets".
Computer Gaming World described it as "an ambitious project not without its share of problems". They praised the game's "enjoyable story and well-crafted puzzles", but disliked its "robotic" controls and "confusing" perspectives, and stated that "far more impressive sounds and pictures have been produced for other dungeon games". They summarized the game as "an enjoyable challenge with a unique game-playing engine to back it up." The magazine later awarded the game "Role-Playing Game of the Year". Computer Shopper enjoyed its storyline and characters, and believed that the game "makes you feel as if you've entered a virtual reality". Despite describing its interface as "not truly intuitive", the reviewer finished by calling the game "addictive" and "a fine value". The Chicago Tribune awarded it Best Game of the Year, and called it "an amazing triumph of the imagination the creme de la creme of dungeon epics".
The game was also well received by non-English publications. The Swedish Datormagazin considered the game to be "in a class by itself". In Germany, Power Play praised its "technical perfection" and "excellent" story, while Play Time lauded its graphical and aural presentation, and awarded it Game of the Month. Finland's Pelit stated, "Ultima Underworld is something totally new in the CRPG field. The Virtual Fantasy of the Abyss left reviewers speechless."
Ultima Underworld was inducted into many hall of fame lists, including those compiled by GameSpy, IGN and Computer Gaming World. PC Gamer US ranked the game and its sequel 20th on their 1997 The 50 Best Games Ever list, citing "strong character interaction, thoughtful puzzles, unprecedented control, and genuine roleplaying in ways that have yet to be duplicated".
Read more about this topic: Ultima Underworld: The Stygian Abyss
Famous quotes containing the word reception:
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—Jonathan Swift (16671745)
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“To the United States the Third World often takes the form of a black woman who has been made pregnant in a moment of passion and who shows up one day in the reception room on the forty-ninth floor threatening to make a scene. The lawyers pay the woman off; sometimes uniformed guards accompany her to the elevators.”
—Lewis H. Lapham (b. 1935)