True Love Story (トゥルー・ラブストーリー?) is a series of four dating sims (as distinct from the similar but unrelated title True Love). True Love Story and True Love Story 2 were released by ASCII for the PlayStation. True Love Story 3 and True Love Story: Summer Days, and yet... were released by Enterbrain for the PlayStation 2.
The True Love Story land are notable for their gekō (下校), or walk-home system. When the player asks a girl to walk home with him from school, the game enters a special conversation mode. In this mode, in addition to the usual long-term, strategic "love meter", the girl you are conversing with has a short-term, tactical "heartthrob meter" representing her level of immediate interest in the conversation with you. The player is given the choice of approximately 30 topics of conversation to choose from, and the heartthrob meter will increase or decrease based on the appropriateness of his selections. High heartthrob can then be leveraged to ask the girl out on a date, or simply to effect a permanent increase in her love meter.
Later True Love Story games added further complexity to this system, such as a "combo" system measuring the number of consecutive good choices of conversation topics. In large part because of this system, True Love Story is one of the most gameplay-rich dating sims.
An OVA based on the True Love Story; Summer Days, and yet... story was released in 2003. It was 3 episodes long.
Read more about True Love Story: Games
Famous quotes containing the words true love, true, love and/or story:
“Its true love because
If he said quit drinking martinis but I kept on drinking them
and the next morning I couldnt get out of bed,
He wouldnt tell me he told me.”
—Judith Viorst (b. 1935)
“The true faith discovered was
When painted panel, statuary,
Glass-mosaic, window-glass,
Amended what was told awry
By some peasant gospeller....”
—William Butler Yeats (18651939)
“Only where love and need are one,
And the work is play for mortal stakes,
Is the deed every really done
For Heaven and the futures sakes.”
—Robert Frost (18741963)
“Its idea of production value is spending a million dollars dressing up a story that any good writer would throw away. Its vision of the rewarding movie is a vehicle for some glamour-puss with two expressions and eighteen changes of costume, or for some male idol of the muddled millions with a permanent hangover, six worn-out acting tricks, the build of a lifeguard, and the mentality of a chicken-strangler.”
—Raymond Chandler (18881959)