Development
Trine was originally started as a side-project by Jukka Kokkonen, Frozenbyte's senior programmer, while the rest of the team was working on another project. The other project ran into publisher and funding problems however, and the team decided to focus their efforts instead on developing Trine.
The game was first released for Windows on July 3, 2009.
The PlayStation Network version was to be released in July 2009, but last-minute bugs discovered in testing caused a delay. It was released on September 17, 2009 in Europe and on October 22, 2009 in North America.
A port of the game to Mac OS X was released on November 2, 2010, and the game was later ported to Linux by Alternative Games, with the finished port being first released as part of the Humble Frozenbyte Bundle.
A version for Xbox Live Arcade was being developed by Atlus, but "most likely won't happen" according to Frozenbyte.
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