Transcendental Chess - Variations

Variations

  • D-chess: Similar to Transcendental Chess, but only one game is needed to be played against each opponent as the unequal starting positions are equalized with the weaker side having the option to transpose two pieces and then gets to move first.
  • Moab Random Chess: A variant of shuffle chess similar to Transcendental Chess, invented by philosopher and game theorist Eulalio Paul Cane in Moab, Utah, in 1997. Moab Random Chess uses the same initial positions as Transcendental Chess, except that the set-up phase is part of the game. Players take turns placing pieces on their back rank or their opponent's back rank until a Transcendental Chess starting position is reached. Because the piece set-up phase is part of the overall game strategy, the "auction" concept of Transcendental Chess is not necessary. Strategic skill, not fate, is responsible for any inequalities in the initial position. In addition, Moab Random has an "evacuation" rule that is a simplified form of castling: The king can move to any unoccupied first-rank square just once in the game, so long as it has not moved and is not in check. The concept of "evacuation" keeps the feeling of castling from Classical Chess because the king can suddenly relocate to another region of the board. Yet, the "evacuation" concept avoids the complex and awkward rules of castling in Fischer Random Chess (Chess960).

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