Torg - Characters

Characters

Player characters were all "Storm Knights". These were people who were able to alter reality in limited ways. Storm Knights came from all of the different realities in the game but opposed the invaders for various reasons. Some of the Storm Knights were natives of the invaders' home worlds and some were natives of earth who had "flipped" to the invaders' reality. A person became a Storm Knight by experiencing a reality crisis which linked them to a particular reality.

The primary way in which Storm Knights were able to shape reality was the ability to impose the rules of their own reality on a limited area of another reality. Each reality, or "cosm", had a set of four "axioms" which delineated what could be achieved under its rules. The most important of these for game play were the technological, magical, and spiritual axioms. For ordinary people, violating the laws of a reality is hard and becomes increasingly impossible over time. For example, when the neolithic reality of The Living Land invaded North America, soldiers found that their guns and radios no longer worked because the tech axiom of the cosm only allowed for a neolithic level of technology. Storm Knights, however, carried their own reality with them. Normally they could perform under their own reality wherever they went, sometimes requiring a check against their reality skill, the one skill possessed by all Storm Knights, to accomplish feats which particularly violated the rules of a reality.

Storm Knights could also spend possibility energy in order to influence reality. One way they could do this was to impose their own reality temporarily on a limited area around them. The most common use of possibility energy was to effect rapid healing.

Read more about this topic:  Torg

Famous quotes containing the word characters:

    For our vanity is such that we hold our own characters immutable, and we are slow to acknowledge that they have changed, even for the better.
    —E.M. (Edward Morgan)

    The first glance at History convinces us that the actions of men proceed from their needs, their passions, their characters and talents; and impresses us with the belief that such needs, passions and interests are the sole spring of actions.
    Georg Wilhelm Friedrich Hegel (1770–1831)

    I have often noticed that after I had bestowed on the characters of my novels some treasured item of my past, it would pine away in the artificial world where I had so abruptly placed it.
    Vladimir Nabokov (1899–1977)