Toon (role-playing Game) - Style

Style

Although Toon is a genuine role-playing game requiring the participation of players and a game master (called the "Animator" here), it is designed with a tongue-in-cheek style that deliberately parodies many of the conventions of more standard, "serious" role-playing games.

In Toon the players characters never die. As in many role-playing games, characters have hit points, which are deducted when the character is injured (usually in combat, or by having anvils fall on them). When a character is reduced to zero hit points he does not die or fall unconscious, but falls down. Since cartoon characters never actually die, and always return in time for the next scene, a fallen down character returns to play a set time later, with all hit points restored.

This lack of true "character death" is also designed to encourage players to deliberately abandon the skills and reflexes they learned in other games, namely to have their characters able to solve problems and fight enemies while staying alive. According to the game's rules, the two prime directives for Toon players to follow are "Forget Everything You Know" and "Act Before You Think".

The game encourages players to have fun above all other considerations - even to the point of breaking the rules of the game. If the players and the Animator agree that a players' actions in a game are funny and enjoyable, then that players' actions are allowed and encouraged. This can be seen as a way for players to "break the fourth wall" in the game, in the same way that animated cartoons often ignore reality for the sake of laughs.

The game uses a very simple skill-based task resolution system based on a list of only 23 skills that cover all possible character actions. These are assigned to four controlling attributes, humorously named "Muscle" (strength), "Zip" (dexterity and speed), "Smarts" (intelligence) and "Chutzpah" (pushiness and self-confidence). In addition, characters can have optional "Shticks", which give them unusual cartoon-like abilities, such as flying or invisibility.

The game was clearly inspired by the classic Warner Bros. cartoons of the 1930s through the 1960s, and characters such as Bugs Bunny and Daffy Duck, but Steve Jackson Games is careful to avoid any copyright violations. For example, there is an "Ace Corporation" in Toon products (instead of the Acme Corporation), and the writers' guidelines for Toon prohibit the use of the word "toon" to mean "a cartoon character".

Read more about this topic:  Toon (role-playing Game)

Famous quotes containing the word style:

    Compare the history of the novel to that of rock ‘n’ roll. Both started out a minority taste, became a mass taste, and then splintered into several subgenres. Both have been the typical cultural expressions of classes and epochs. Both started out aggressively fighting for their share of attention, novels attacking the drama, the tract, and the poem, rock attacking jazz and pop and rolling over classical music.
    W. T. Lhamon, U.S. educator, critic. “Material Differences,” Deliberate Speed: The Origins of a Cultural Style in the American 1950s, Smithsonian (1990)

    There are neither good nor bad subjects. From the point of view of pure Art, you could almost establish it as an axiom that the subject is irrelevant, style itself being an absolute manner of seeing things.
    Gustave Flaubert (1821–1880)

    The style of an author should be the image of his mind, but the choice and command of language is the fruit of exercise.
    Edward Gibbon (1737–1794)