Tom Clancy's Ruthless.com - Overview

Overview

Ruthless.com is a simultaneous turn-based strategy game, which pits players in a bitter contest of economic growth and conquest set in the high-stakes world of modern corporate raiding. It combines the crushing grip of business expansion with the rapier strikes of deceit, dirty tricks, and outright crime. Each of the 1-6 players ruthlessly expands his/her empire, overrunning the others and grinding them into yesterday's dust until only one corporation alone wields true dominance.

While text descriptions of Ruthless.com may sound like a business sim, it is not. It is a real-time strategy game whose resource management techniques carry the trappings of the business world. Players are not concerned with spreadsheets and depreciation, but instead with the actions their company takes in a global marketplace.

This is a game of economic intrigue and corporate maneuvering. As the new CEO of a software company, players must scheme and strategize, form and break alliances, undertake sometimes criminal actions and do whatever it takes to get the company to the top and keep it there.

Playing in a board-game-like environment, players can choose to play any of six individual scenarios or a full campaign. The scenarios each have fundamentally different parameters. Players at an advanced point in the action with opposing corporations already established and a small history already in place.

The campaign is more freeform and the player with only one building and three departments with no immediate opponents. While objectives vary for the scenarios, in the campaign game the player must control seventy-five percent of the market for four turns.

Setting up a game involves determining how long is it going to last—between 20, 40 or 60 turns. You also choose the level of AI you wish to play against, novice, intermediate or expert. Lastly, players can set their own difficulty level that indicates how far they can go into debt before losing (bankruptcy). On the easy setting, players can incur debt up to $10,000, medium $5,000 and hardest $2,500.

Other selections include naming the corporation and selecting a CEO. Each CEO has a unique benefit that he or she brings with labels like "Talented," "Whiz Kid" or "Banker." These benefits add, as examples, five percent per level to all computer points generated (Whiz Kid) or let you go twice as deep in debt before becoming bankrupt and losing the game (Banker).

Gameplay in Tom Clancy's ruthless.com is turn-based. Each turn, you gives CEO two orders, choosing from the Corporate, R&D, Marketing, Admin, Human Resources, Acquisitions, Legal, Security and Computer groups. Each group contains action orders such as "build new department" and "build new product" in the Corporate group, "executive training" in the Admin group and "assassinate executive" in the Security group.

At the end of each round, players get a comparative report that informs them on any newsworthy events such as how well (or how poorly) each company's stock prices are doing and any tragedies or executive promotions. As chosen executive(s) (you can hire more as the game progresses) gain experience, they're considered higher-level and sometimes gain additional traits (bonuses like the ones they start out with—as a Banker, Whiz Kid and so on).

Each round players attempt to acquire a larger portion of the market (represented by tiles on the game board). Doing this involves carrying out executive orders and negotiating to acquire the start-up companies that occasionally pop up around the game board.

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