Unique Aspects
From the time that TinyTIM switched to MUSH-based code, the maintaining of the codebase was taken over by the Wizard/Administrator R'nice, who kept the program closed-source and made incremental and large-scale improvements to it for the next decade and beyond. Along the way, with suggestions from users of TinyTIM and his own research, R'nice created the first "@doing" command on a game, as well as indirect locks, regular expressions as locks, and a host of new flags and features.
TinyTIM rewrote its Help system from scratch, portions of which were used (with permission) in documentation for other code branches.
TinyTIM's co-founding wizard, Trout.Complex, has been a wizard on the same game for over 15 years without a break or sabbatical.
Read more about this topic: Tiny TIM
Famous quotes containing the words unique and/or aspects:
“When the object is perceived as particular and unique and not merely the member of a family, when it appears independent of any general notion and detached from the sanity of a cause, isolated and inexplicable in the light of ignorance, then and only then may it be a source of enchantment.”
—Samuel Beckett (19061989)
“Grammar is a tricky, inconsistent thing. Being the backbone of speech and writing, it should, we think, be eminently logical, make perfect sense, like the human skeleton. But, of course, the skeleton is arbitrary, too. Why twelve pairs of ribs rather than eleven or thirteen? Why thirty-two teeth? It has something to do with evolution and functionalismbut only sometimes, not always. So there are aspects of grammar that make good, logical sense, and others that do not.”
—John Simon (b. 1925)