2000s
Date | Development |
---|---|
2000 | Interactive robopets ("smart toys") become commercially available, realizing the vision of the 18th century novelty toy makers. |
2000 | Cynthia Breazeal at MIT publishes her dissertation on Sociable machines, describing Kismet (robot), with a face that expresses emotions. |
2000 | The Nomad robot explores remote regions of Antarctica looking for meteorite samples. |
2004 | OWL Web Ontology Language W3C Recommendation (10 February 2004). |
2004 | DARPA introduces the DARPA Grand Challenge requiring competitors to produce autonomous vehicles for prize money. |
2005 | Honda's ASIMO robot, an artificially intelligent humanoid robot, is able to walk as fast as a human, delivering trays to customers in restaurant settings. |
2005 | Recommendation technology based on tracking web activity or media usage brings AI to marketing. See TiVo Suggestions. |
2005 | Blue Brain is born, a project to simulate the brain at molecular detail. |
2006 | The Dartmouth Artificial Intelligence Conference: The Next 50 Years (AI@50) AI@50 (14–16 July 2006) |
2007 | Philosophical Transactions of the Royal Society, B – Biology, one of the world's oldest scientific journals, puts out a special issue on using AI to understand biological intelligence, titled Models of Natural Action Selection |
2007 | Checkers is solved by a team of researchers at the University of Alberta. |
Read more about this topic: Timeline Of Artificial Intelligence