Development and Release
In February 1999, several members of the GoldenEye 007 and Perfect Dark development team — including David Doak, Steve Ellis, Karl Hilton and Graeme Norgate — left Rare Ltd. to form their own company based in Nottingham, England called Free Radical Design. TimeSplitters was the first project for Free Radical Design team, and the development was carried out by eighteen people. Graeme Norgate composed the music for TimeSplitters.
David Doak, the designer of TimeSplitters, said that the team focused on "action-based gameplay, but there are many other elements" and stated that the game would be "using both analog controls on the DualShock 2 and all of the controls will be fully customizable." The team additionally included a "sign-on" system, which saves individual player profile and preferences stored on the memory card. Because of the PlayStation 2's hardware limitations, Steve Ellis explained that "etting a four-way split screen working at a good frame rate is a problem on any console, and the PS2 is no exception". The team did not use anti-aliasing for TimeSplitters as it would reduce the frame rate drastically. TimeSplitter uses a modified version of the GoldenEye 007 engine, which is written in C.
TimeSplitters was released in North America on October 23, 2000 and in Europe on November 24, 2000, as a launch game for the PlayStation 2. As part of the Platinum Range, it was re-released on March 8, 2002.
Read more about this topic: Time Splitters
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