Games
| Name | Year | Credited With | Publisher |
|---|---|---|---|
| Indiana Jones and the Last Crusade: The Action Game | 1989 | tester | LucasArts |
| Maniac Mansion (NES port) | 1990 | tools programmer, SCUMM | LucasArts |
| The Secret of Monkey Island | 1990 | co-writer, programmer, additional designer | LucasArts |
| Monkey Island 2: LeChuck's Revenge | 1991 | co-writer, programmer, additional designer | LucasArts |
| Maniac Mansion: Day of the Tentacle | 1993 | co-designer, co-producer, co-director, co-writer | LucasArts |
| Full Throttle | 1995 | project leader, writer, designer | LucasArts |
| The Curse of Monkey Island | 1997 | additional design | LucasArts |
| Grim Fandango | 1998 | project leader, writer, designer | LucasArts |
| Psychonauts | 2005 | creative director, co-writer, designer | Double Fine, Majesco |
| Brütal Legend | 2009 | creative director, writer, designer | Double Fine, Electronic Arts |
| Costume Quest | 2010 | creative director, writer | Double Fine, THQ |
| Stacking | 2011 | creative director | Double Fine, THQ |
| Iron Brigade | 2011 | creative director | Double Fine, Microsoft Studios |
| Sesame Street: Once Upon a Monster | 2011 | creative director | Double Fine, Warner Bros. Interactive Entertainment |
| Haunt | 2012 | voice actor | NanaOn-Sha, Zoë Mode, Microsoft Studios |
| Double Fine Happy Action Theater | 2012 | director | Double Fine, Microsoft Studios |
| Middle Manager of Justice | 2012 | creative director | Double Fine, Dracogen |
| Kinect Party | 2012 | creative director | Double Fine, Microsoft Studios |
| Double Fine Adventure | 2013 | director, writer | Double Fine |
Read more about this topic: Tim Schafer
Famous quotes containing the word games:
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)
“Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.”
—Gustave Flaubert (18211880)
“Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.”
—William Burroughs (b. 1914)
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