The Model
In its most formal sense, the threefold model claims that any single gamemaster (GM) decision (about the resolution of in-game events) can be made in order to further the goals of Drama, or Simulation, or Game. By extension, a series of decisions may be described as tending towards one or two of the three goals, to a greater or lesser extent. This can be visualised as an equilateral triangle, with a goal at each vertex, and the points between them representing different weightings of the different goals. As a consequence, a player or GM can characterise their preferred gaming style as a point on this triangle, or (since no real precision is implied) in words such as 'mostly gamist' or 'dramatist with a bit of simuationist' or 'right in the middle'.
Another consequence of the model is the claim that by advancing towards one of the goals, one is moving away from the other two. Thus a game that is highly dramatic will be neither a good simulation nor a challenging game, and so on. This assertion has been widely challenged, and led to criticism of the model.
Read more about this topic: Threefold Model
Famous quotes containing the word model:
“If the man who paints only the tree, or flower, or other surface he sees before him were an artist, the king of artists would be the photographer. It is for the artist to do something beyond this: in portrait painting to put on canvas something more than the face the model wears for that one day; to paint the man, in short, as well as his features.”
—James Mcneill Whistler (18341903)
“The best way to teach a child restraint and generosity is to be a model of those qualities yourself. If your child sees that you want a particular item but refrain from buying it, either because it isnt practical or because you cant afford it, he will begin to understand restraint. Likewise, if you donate books or clothing to charity, take him with you to distribute the items to teach him about generosity.”
—Lawrence Balter (20th century)