The Silver Lining (video Game) - Plot

Plot

The game begins approximately one year after the events of The Mask of Eternity, with Rosella and Edgar's wedding on the Isle of the Crown, in the land of the Green Isles where Alexander and Cassima are rulers. As Rosella is about to take her vows marriage, a strange man in a black cloak comes from the crowd and casts a spell on her, which renders Rosella unconscious. As Edgar catches her, Alexander, her brother, suffers the same fate elsewhere in the castle. The stranger then vanishes from the wedding, leaving only his cloak behind.

Having picked up the cloak, Graham decides to ask around the castle in order to find out more clues about who its owner might be. Captain Saladin suggests to Graham to visit the Oracle who lives on the Isle of the Sacred Mountain in order to find out more. As Graham dresses up for an adventure and quits the castle, a storm begins and he is forced to take refuge in the ferryman's house, befriending Hassan. Eventually Hassan agrees to help Graham visit the Isle of the Sacred Mountain and lend his ferry to him. After some conversation with the Winged Ones, Graham is escorted to see the Oracle, but as she is unable to trace the source of magic from the cloak (knowing only that it is black magic), she sends Graham to see the druids living on the Isle of the Mists. Graham journeys there immediately, and talks to the Arch Druid. The latter informs Graham that he is aware of unusual events taking place, and while working on a reverse spell from black magic, proposes Graham tries to reach his wife and children in their dreams. At the same time Graham is given a list of ingredients that must be found throughout every consequent episode in order to help the Arch Druid counter black magic. As Graham prepares to leave the Isle, the storm becomes unusually violent, leaving him no other choice but to stay for the night.

Next morning, Graham sees the face of Shamir, the Court's genie, in the scroll, and rushes back to the Isle of the Crown. There, he visits the library and meets with Ali the book keeper as well as Jollo the royal jester. Ali tells Graham that he knows where to find one of the ingredients, but will require a map of the Isles in order to pin its location. As Jollo plays a trick on Graham, he is eventually able to gather one of the ingredients for the scroll (the lethal liquid). At the village square, Graham manages to get a map copy done for him, which he then shows to Ali to obtain the location of the item. Upon visiting Shamir at the Castle, Graham finds out that the genie once belonged to one of the members of the so-called "Black Cloak Society", who might be the owner of the cloak. Knowing that Valanice (and, thus, his own children) are descendants of the "Silver Cloaks", who were an ancient clan of magic protectors, Graham wonders if both are related. He then thanks Shamir and makes his way by sea to the location of the map given by Ali, in order to retrieve the second ingredient (a magical bag). Hassan suggests that the third ingredient might be found on the Isle of Wonders, but dares not step there after his quarrel with the Red Chess Queen. Graham journeys into the Isle alone and eventually makes his way to obtain the third ingredient (the animated vessel). At the same time a nameless cloaked man shows up in front of Graham and tells him to question Valanice about her druidic roots. As the man disappears, Graham runs back into the Castle in order to do so.

At the Castle, Valanice falls unconscious as Graham breaks into her room. She sees herself at 23 years of age, when she was forcedly taken away from her family by a certain wizard Shadrack in order to be wedded to him. Shadrack keeps her in a deadly tower surrounded by her own nightmares. Back in the Castle, Graham, by her side, keeps a promise to help her. The list shows four new ingredients and Graham continues his adventure. Talking with Shamir the second time reveals to Graham that at least two of the ingredients, which he can use to revive the children, are found at the Isle of the Mists. Eventually Graham arrives there and meets again with the Arch Druid, who confirms the presence of the elements which can only be found in the depths of Mother Nature. In order to address it properly, Graham undergoes a ritual in which he proves that he is both a savior and a part of the Nature. Graham passes the guardians and accesses the Sanctuary within the Isle, usually only available to druids. There he meets and talks to the spirits of Nature, which explain that in order to obtain the requested items (a male subject's strength and a female subject's voice), Graham must enchant regular items with which he plans to do so. However, since Graham is not a druid, he is left with one last favor to protect a fellow druid in order to fully complete the ritual. Graham touches the stones on an ancient tree to grant himself such power. Valanice is then shown to him by the spirits, and he understands that she was once a druid. At the same time, in her dream, Shadrack visits her in the tower and begins torturing her. Seeing all this, Graham rushes back into the Castle and reaches Valanice's crown, transporting himself inside her dream. After some fierceful confrontation with the nightmares, he steps in and frees Valanice from the tower. As they are back in reality, a cutscene reveals that Shadrack was in fact the master of the Black Cloak Society, to which another prominent figure, Mannanan, once belonged (Shamir was Mannanan's genie at that point). As Mannanan delivers young Valanice to Shadrack, he disapproves of his master's arguments and wishes the latter would not ruin the balance between two Cloaks for the best of everyone. Shadrack, on the other hand, plans on tormenting Valanice rather than wedding her, both as a ransom to the Silver Cloaks and her father, and as a way to find out how to defeat the Cloaks from the inside. In the present, Graham vows to destroy Shadrack whatever it takes. Having retrieved Valanice back into reality, he journeys to the Isle of the Mists once more and now asks for the items to be enchanted. Upon returning, her gets both ingredients from his children. He gets the third ingredient (a silver moon) from a crescent emerald shape he obtained from the druid tree, with the help of a blacksmith, and the fourth one (a pinch of lively shaken salt) from the druids at the Isle of the Mists. There, he sees Cassima in the scroll and travels back into the Castle to witness her give a speech of hope to her people.

Captain Saladin interrupts Graham's witnessing of the speech by telling him that Rosella is not well in her bed. At the same time, a dream sequence shows her venturing into a cave in which stands the Pandora's Box. Shadrack then shows up and orders her to open in. In the present, Graham sits next to her, then sees his list trace three more ingredients. Outside the castle, Graham starts seeing strange things occur in the Green Isles: a bird with eggs which he saw hatch before, water flowing backwards in the fountains, trees which were torn by the recent storm still undamaged. Graham decides to talk to the Arch Druid about these events, but voyaging back to the Isle of the Mists, he finds out that the Arch Druid is rather clueless. However, upon exiting his hut, Grahams meets once again with the nameless cloaked stranger, who now reveals that the secret of the events can be found in the gems of the spirit tree which stores the memories of the world. He also notes that one of the ingredients is located with the Winged Ones on the Isle of the Sacred Mountain, while the other one can be found at the mansion on the Isle of the Beast. As soon as Graham finds these two, the man hints he would know where to find the third one, and disappears again. Graham visits the tree as told and the memory stored in its gem reveals to him that Pandora's Box possesses a specific ability of being able to undo any deeds, good or bad, done by the powerful wizards, protectors of magic, by the hand of those who dare to open it. Graham understands that Shadrack must have found the Box and tries to open it, hence the unexplainable events. Seeing as meeting with the Winged Ones, who consider themselves superior to humans, has been forbidden to Graham after he visited to Oracle unless he "learns to fly like them", Graham continues his journey to the Isle of Beast first, where is meets with the Prince Cocteau, formerly a hideous beast, turned back human with the help of his beloved bride, as well as does the necessary in order to obtain another item for the list (this time, an ebony rose). Back at the Isle of the Crown, Graham meets one of sirens he got a magical bag from, and convinces her to give him flying shoes in exchange for a chance for her to fly, that he cleverly provides to her with the help of some locals. Having obtained the shoes, Graham ventures to the Sacred Mountain right by flight, much to the disdain of its rulers, where is henceforth granted access. By provoking the four Wind Gods to exercise their power onto a sacred spot in the Mountain, Graham eventually obtains the second ingredient (the richest fruit) from a golden tree located there. The list then hints Graham visits the Isle of Wonders where a chess tournament is being currently held. Upon arriving there, he is captured hostage by the guards and brought to the Queens who have an argument over the fact that the White Chess King has fled the chessboard. Graham proposes his help and is offered the third ingredient if he succeeds. All Graham then needs is to replace the king with a similar figure crafted by the best masters in the Land, which he does and finally obtains the third item (the evening glory). With the three more ingredients crossed out, Shamir appears once more in it, and Graham rushes into the Castle. Shamir tells him that he has found out Shadrack's current location: Daventry, where Graham himself is from. Shamir then suggests that Graham visits the Arch Druid in order to bring all the obtained ingredients to use and have a possibility at stopping Shadrack. Back at the Isle of the Mists, the Arch Druid accepts the items and demands that Graham reunites with his spouse and children for the time being. Graham does so and promises that come the next day, they will all travel to Daventry in order to put an end to Shadrack's plans. That night Valanice once again witnesses a nightmare in which she helps Shadrack finally open the Box as he tortures Rosella. The final sequence of the dream shows the Silver Cloaks being defeated by the Black Cloaks in the past, and Valanice gets saved by the nameless stranger. The next day, Graham and the family prepare to travel back to Daventry along with Hassan and Edgar, but are caught in the unusual storm. Shadrack's projection appears and attacks Graham, who is saved at the last minute by the nameless stranger. The cloaked man grants Graham ability to enter dream world by his own will and hence control its time. Now facing the projection once more, Graham sacrifices his reality to chase it off and finally stops Shadrack from hurting his family. Both his children are back to life and the royal family successfully arrives in Daventry.

Read more about this topic:  The Silver Lining (video Game)

Famous quotes containing the word plot:

    There saw I how the secret felon wrought,
    And treason labouring in the traitor’s thought,
    And midwife Time the ripened plot to murder brought.
    Geoffrey Chaucer (1340?–1400)

    The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobody’s previous information could afford the remotest glimmering of what would ever come of it.
    Charles Dickens (1812–1870)

    Trade and the streets ensnare us,
    Our bodies are weak and worn;
    We plot and corrupt each other,
    And we despoil the unborn.
    Ralph Waldo Emerson (1803–1882)