The Lord of The Rings: Conquest - Gameplay

Gameplay

The player takes the role of a soldier of Rohan, Gondor, Mordor or Isengard, depending on the campaign or side the player chooses. The game is generally objective based, requiring the player to defeat a certain amount of enemies, or hold a position until a timer runs out. If a soldier dies the game continues from the point of death and the death has no impact on the storyline or flow of the game. However a player is given a certain amount of lives and if those are used up he/she must repeat the level.

In the "War of the Ring" campaign, containing eight levels, the player loosely follows the major battles of the films with some additions such as the Mines of Moria and Minas Morgul. In the "Rise of Sauron" campaign, the player controls the forces of Sauron in a reworking of the storyline set over seven levels. In this alternative sequence of events, Frodo Baggins was corrupted by and failed to destroy the One Ring before being killed by the resurrected Witch-king, leading to Sauron subsequently conquering Middle-earth. Both campaigns are narrated by Hugo Weaving, who played Elrond in Peter Jackson's film trilogy.

The game uses a class-based character system, similar to the system found in Pandemic's previous game, Star Wars: Battlefront II. There are four playable classes, barring heroes:

  • Warrior: A melee combat unit which uses swordsmanship. Unlike the other classes, whose special attacks recharge over time, warriors can only gain strength by defeating enemies, which allows them to unleash more powerful attacks with a flaming sword, such as spinning to hit every adjacent enemy. They are the only class that can block or perform counterattacks with special moves. The warrior also has a throwing axe as a secondary, medium ranged weapon.
  • Archer: A long ranged unit with a bow and arrow that plays like a third-person shooter. Different types of arrows can be equipped: fire arrows, which can knock down enemies and deal explosive damage; poison arrows, which slow enemies down and do damage over time, and the ability to fire a volley of three normal arrows at multiple enemies at once. They also have a kick for use in close-quarters, which knocks back the enemy. They can also hit concealed Scouts with the multiple arrow skill. A headshot will allow the archer to kill most enemies in a single hit.
  • Scout: A master in the art of moving unseen. The scout’s primary weapons are two daggers, and he has the ability to become temporarily invisible and assassinate units instantly from behind with a sneak attack. As a secondary attack, he carries satchel bombs filled with blasting powder as a ranged attack. The scout can also block melee attacks.
  • Mage: A mage's primary attack is a bolt of lightning, which can be charged up for a more powerful attack that can also damage other enemies in close proximity to the target. He also wields a “firewall” attack, which creates an expanding circle of flames that will heavily damage if not kill enemies who are within the circle. For close range attacks, they have a shockwave attack, which knocks enemies back and allows the mage to finish them off with his staff. Mages can also heal allies. For defensive purposes, a mage can create a magical shield around himself to protect anyone inside from ranged attacks of any sort, provided the attacker is outside of the shield, which allows people to walk through. While the shield ability is active, the mage is unable to do anything else and is therefore highly vulnerable to melee attacks.

The player can occasionally gain the opportunity to play as a Troll or an Ent, which are also used by non-player characters and, while far stronger than any normal class, are vulnerable to instantaneous kills by Warriors and Scouts through the use of Quick Time Events. Any class can ride a mount: horses for the Men of the West and wargs and Oliphaunts for Sauron and Saruman’s forces. Mounts are useful for quickly traversing large areas, but are highly vulnerable and a single hit against one will result in the player being knocked off (with the exception of the oliphaunt, which has an enormous amount of health). The player wields a sword when mounted, regardless of their class, and is only allowed to use basic attacks. Mounts also have the power to trample enemies when riding at top speed.

Depending on the game's settings during multiplayer matches, or during certain periods of the campaign, players will have the opportunity to control heroes, many of whom include the heroes and villains of Lord of the Rings. The heroes are usually based on the 4 primary classes, controlling very similarly to their standard non-hero counterparts, but are also far more powerful (though not invincible).

In the Nintendo DS version, gameplay features are greatly reduced. The Scout class is unavailable and mounts are non-existent. In addition, the playing perspective is isometric and only 6 maps were shipped with the game. All classes start out relatively weak, but fallen enemies will drop orbs that allow the player to power-up their current character’s attack power and speed, resetting after the player respawns. After a level is over, a post-game statistics screen will appear to show the player’s performance and to award them in-game achievements for their accomplishments (not allowing allies to die, for instance).

Read more about this topic:  The Lord Of The Rings: Conquest