Development and Promotion
After Capcom and its scenario writing subsidiary Flagship had finished developing Oracle of Seasons and Oracle of Ages for the Game Boy Color, they began work on a new Zelda game for the Game Boy Advance. Work on the title was suspended to allow the teams to focus on Four Swords, but in February 2003 Shigeru Miyamoto and Eiji Aonuma announced that development of what would later be called The Minish Cap was "well underway". Nintendo launched a Minish Cap website in September 2004, showing concepts of Link's shrinking ability. The game had a cartoonish art style similar to The Wind Waker, as it has a fairy tale setting similar to said game, within "the world of tiny fairies, a universal fairytale story".
Unique in the Zelda series (apart from Skyward Sword released in 2011), the game was released in European territories before North America. The main cited reason for this was the Nintendo DS: with the European DS Launch scheduled for Spring 2005, Nintendo Europe pushed to make Minish Cap its handheld Christmas "killer app". Conversely, Nintendo America held back on its release so not to "cannibalize" the DS market. The game is included in the list of Game Boy Advance games that is now available for download for the Nintendo 3DS's Virtual Console by Nintendo 3DS Ambassadors.
Read more about this topic: The Legend Of Zelda: The Minish Cap
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