The Legend of Zelda: Link's Awakening - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 91.23%
90.39% (DX)
Review scores
Publication Score
GameSpot 8.7/10 (DX)
IGN 10/10 (DX)
Nintendo Power 4.18/5
Awards
Entity Award
Nintendo Power Graphics and Sound, Challenge, Play Control, Best Overall
56th Best Nintendo Game
IGN Reader's 40th Best Game of all time
Staff's 78th Best Game of all time
Electronic Gaming Monthly Best Game Boy Game of 1993
Editor's Choice Award (DX)

Link's Awakening was well received by critics, and holds an average score of 90% on aggregate site Game Rankings. In a retrospective article, Electronic Gaming Monthly writer Jeremy Parish called Link's Awakening the "best Game Boy game ever, an adventure so engrossing and epic that we can even forgive the whole thing for being one of those 'It's all a dream!' fakeouts". The Washington Post's Chip Carter declared that Nintendo had created a "legend that fits in the palm of your hand", and praised its portability and depth. An Jōkiri of ITMedia echoed similar comments. A writer for the Mainichi Shimbun enjoyed the game's music and story. Multiple sources touted it as an excellent portable adventure for those without the time for more sophisticated games.

Complaints about the game included its monochrome graphics; certain critics believed that they made it difficult to discern the screen's contents, and wished that the game was in color. Critic William Burrill dismissed the game's visuals as "Dim Boy graphics nothing to write home about". Both Carter and The Ottawa Citizen's Bill Provick found the two-button control scheme awkward, as they needed to switch items on almost every screen. The Vancouver Sun's Katherine Monk called the dialogue "stilted", but considered the rest of the game to be "ever-surprising".

Link's Awakening DX also received positive reviews; based on ten media outlets, it holds an average score of 92% on Game Rankings. IGN's Adam Cleveland awarded the game a perfect score, and noted that "throughout the color-enhanced version of Zelda DX, it can easily be inferred that Nintendo has reworked its magic to fit new standards", by adding new content while keeping the original game intact. Cameron Davis of GameSpot applauded the game's camera support and attention to detail in coloration and style, while reviewers for the Courier Mail believed that the camera added gameplay depth and allowed players to show off trophies. The Daily Telegraph's Samantha Amjadali wrote that the addition of color made the game easier by reducing deaths caused by indistinct graphics. Total Games noted that the new content added little to the game, but found it addictive to play nonetheless.

Link's Awakening sold well, and helped boost Game Boy sales 13 percent in 1993—making it one of Nintendo's most profitable years in North America up to that time. The game remained on bestseller lists for more than 90 months after release, and went on to sell 3.83 million units by 2004. The DX version sold another 2.22 million units.

The game won several awards, including those in the Game Boy categories for Graphics and Sound, Challenge, Theme and Fun, Play Control, and Best Overall in the reader-chosen 1993 Nintendo Power Awards. It was awarded Best Game Boy Game of 1993 by Electronic Gaming Monthly. Nintendo Power later named it the fifty-sixth best Nintendo game, and, in August 2008, listed the DX version as the second best Game Boy or Game Boy Color game. IGN's readers ranked it as the 40th best game of all time, while the staff placed it at 78th; the staff believed that, "while handheld spin-offs are generally considered the low point for game franchises, Link's Awakening proves that they can offer just as rich a gameplay experience as their console counterparts". The game took 42nd place on the Guinness World Records' 2009 list of the top 50 most important and influential video games of all time.

Read more about this topic:  The Legend Of Zelda: Link's Awakening

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