The Legend of Zelda: Link's Awakening - Gameplay

Gameplay

Like most games in the Legend of Zelda series, Link's Awakening is an action-adventure game focused on exploration and combat. The majority of the game takes place from an overhead perspective. The player traverses the overworld of Koholint Island while fighting monsters and exploring underground dungeons. Dungeons steadily become larger and more difficult, and feature "Nightmare" boss characters that the player must defeat, taking different forms each dungeon, getting harder to defeat each time. Success earns the player heart containers, which increase the amount of damage the player character can survive; when all of the player's heart containers have been emptied, the game restarts at the last doorway entered by the character. Defeating a Nightmare also earns the player one of the eight instruments necessary to complete the game.

Link's Awakening was the first overhead-perspective Zelda game to allow Link to jump; this enables sidescrolling sequences similar to those in the earlier Zelda II: The Adventure of Link. Players can expand their abilities with items, which are discovered in dungeons and through character interactions. Certain items grant access to previously inaccessible areas, and are needed to enter and complete dungeons. The player may steal items from the game's shop, but doing so changes the player character's name to "THIEF" for the rest of the game and causes the shopkeeper to kill the character upon re-entry of the shop.

In addition to the main quest, Link's Awakening contains side-missions and diversions. Collectible "secret seashells" are hidden throughout the game; when a certain amount of these are found, the player receives a powerful sword that fires energy beams. Link's Awakening is the first Zelda game to include a trading sequence minigame: the player may give a certain item to a character, who in turn gives the player another item to trade with someone else. It is also the first game in the Zelda series in which the A and B buttons may be assigned to different items, which enables more varied puzzles and item combinations. Other series elements originated by Link's Awakening include fishing, and learning special songs on an ocarina; the latter mechanic is central to the next Zelda game released, Ocarina of Time.

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