The King's Quest Companion - Other Articles

Other Articles

  • Read Me First: Peter Spear discusses how the book is more than just a hint book. But a solution book, and a history book.
  • Introduction: Peter Spear discusses how he first learned about King's Quest, and how he first began receiving messages from Derek Karlavaegen. He discusses scientific theories concerning parallel dimensions, and how Daventry is one of the these 'pocket universes'. It also contains a few details about how he Roberta Williams, and how he came about publishing the book.
  • The Eye Between the Worlds: Derek discusses how he communicates between the worlds, and discusses the 'great dreamer' ("Roberta Williams"), and how she is influencing his world.
  • The World of Daventry: Derek discusses the geography of the world of Daventry. This includes a world map and discusses how the world is constantly changing (there are three versions of the world map in the first three editions, which are used as evidence for his theory).
  • A Magical Primer: A treatise by Alexander of Daventry discussing magic in the world, and his experiences using the magic in the The Sorcerery of Old (the spell book in KQ3). Alexander reprinted documents called, "Fragments of the Sorcery of Old" by an unknown author, that discuss spells from the book. This section is actually a reprinting of all the KQ3 spells in the manual (including the page numbers) with additional backstory for each spell.
  • Grave Matters: Contains, the article, "Ten Days in Tamir" from the Telltale Traveler section in Bruce Banner, a newspaper from the town of Port Bruce in the land of Llewdor. It discusses travel in the land of Tamir, and the haunted mansion ('Whateley Manor'), and the graveyards. A large section is a transcription of all or most of the gravestones seen in KQ4.
  • Iconomancy: A Magic Without Words: Another treatise by Alexander of Daventry on magic. He discusses the magic of Iconamancy and his return journey to visit Mordack's Island to research the "The Objurgation of Souls" (the spellbook his father used in KQ5).
  • From the Land of Green Isles: A confession and Apologia: An letter by Derek Karlavaegen confessing and apologing for hiding and denying personal knowledge of the Land of the Green Isles in previous maps and material he sent over from the world of Daventry. He discusses more of how he ended up on the island, how he met the king and queen, and how he ultimately made it off the islands. This is somewhat of a companion to the Guidebook to the Land of the Green Isles that was included with KQ6. The second part of the chapter is 'An Editor's Note', is a letter by Peter Spear discussing how he usually works with Roberta Williams when writing the chapters in the Companion. He also discusses how Derek has began to contact others including eluki bes shahar and Jane Jensen. He discusses how eluki had given some of the communications from Derek (a transcript of the events of KQ6). He learns that Jane Jensen had received a copy of the Guidebook. Soon after he receives copies of both directly from Derek on his own computer (confirming the validity of the documents in his mind). He discusses that Jane Jensen had made the decision to include an edited copy of the guidebook with KQ6.
  • From the Eye Between the Worlds: The first part is an editorial by Peter Spears, discussing his difficulty in suspending his own disbelief, of the veracity of the documents he has been receiving. He discusses a more recent material he received from Derek concerning the events of KQ7. The second half is a letter by Derek discussing rumors of an impending marriage between Rosella and Edgar, and stories he has been hearing about the Valanice and Rosella's journey to the world of Eldritch. He wonders if the document written by an unknown author, is just tabloid material. He makes note that the Royal Family has not told him the story first hand, and he is somewhat skeptical on if its really true. But he believes if it is true, that another 'great dreamer' (like Roberta Williams) lives in his world dreaming about the other world's version of his world, then shaping his world with his own dreams.
  • The Easy Way Out: This section is split into several parts. It is primarily meant as a standard step by step solution guide for the KQ games. The first part is Peter Spear discussing the differences between 'reality' and the version of the world portrayed in the games, and more of his questions on the veracity of the messages he has received. He also includes his 12 Rules for Computer Games, and a copy of Graham's Rules for Adventuring. Each chapter relates to a separate game, beginning with an overview of the game, and how it relates to "stories" Derek Sent him, before going into step-by-step walkthrough. In the first two editions some of this section, the item/point lists was included in the chapter, "The Final Score".
  • An Encyclopedia of Daventry: A section in the first two editions, that includes a glossary and back stories for many topics within the world of Daventry. From abominable snowmen to zombies.

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