Story
AMS agents Thomas Rogan and 'G' are sent on an assignment on December 18, 1998 to investigate a series of disappearances at the Curien Mansion, home and laboratory of Dr. Roy Curien, a renowned biochemist and geneticist. Curien was obsessed with discovering the very nature of life and death, supported by the DBR Corporation and its own team of scientists. However, Curien's relentless pursuit of this goal led him to grow insane, where the nature of the experiments began taking a gruesome turn, releasing his experimental subjects into the world. When Rogan and 'G' arrive, a mortally wounded man gives them a small field diary showing information of all of Curien's deadly creations and their weak points. It is used every time the player(s) are confronted by a boss.
Amidst the chaos wrought by Curien, Rogan and "G" face many formidable foes, including The Chariot, an undead, armour-clad, neo-warrior wielding a bardiche who mortally wounds Rogan's fiancée Sophie Richards before the player faces him in battle, and The Hanged Man, a winged gargoyle/bat-like creature. The Hanged Man captures Sophie in the game's opening stage before stealing away over the mansion. In the Third chapter, the AMS agents confront Curien, he releases The Hermit, an eight-legged spider-like creature that spits balls of web upon them before stealing away to his lab.
Upon confronting Curien a second time, the AMS agents are to encounter his masterpiece, The Magician, a humanoid demon-esque creature, with mastery of fire. After Curien releases the creature from its incubation chamber, the Magician reveals itself to be self-aware, refusing to serve any master and Dr. Curien is killed by his creation. To prevent the Magician from escaping the mansion and destroying the world, Rogan and 'G' confront the creature in one final battle. They succeed in destroying Curien's monster and are then given one last, chilling warning from the Magician.
The Magician explodes. Rogan and 'G' leave the mansion, taking one last look at it from the outside.
There are, however, alternate endings that the player can achieve upon completing the game. One ending, in which the camera pans to the foyer one last time; the doors open, revealing Sophie to be alive, running towards the camera saying "Thank you!", another shows Sophie has now become one of the undead--the last corpse remaining, all depending on the player's final score and the number of continues used.
Read more about this topic: The House Of The Dead (video game)
Famous quotes containing the word story:
“To recover the fatherhood idea, we must fashion a new cultural story of fatherhood. The moral of todays story is that fatherhood is superfluous. The moral of the new story must be that fatherhood is essential.”
—David Blankenhorn (20th century)
“I like to compare the holiday season with the way a child listens to a favorite story. The pleasure is in the familiar way the story begins, the anticipation of familiar turns it takes, the familiar moments of suspense, and the familiar climax and ending.”
—Fred Rogers (20th century)
“Yet if strict criticism should till frown on our method, let candor and good humor forgive what is done to the best of our judgment, for the sake of perspicuity in the story and the delight and entertainment of our candid reader.”
—Sarah Fielding (17101768)