The Continuum - Squad Orders

Squad Orders

You may issue your squad with an order in each combat round. The Squad Orders give all of your units direction on how to focus their attack, E.G. selecting “Ranged Attack” can give a buff to your ranged units whereas "Charge" can give a buff to your melee units, however those buffs are not guaranteed.

Depending on what Squad Order you choose in combination with what Squad Order your opponent chooses (think rock, paper, scissors), one or the other Squad Order will get the “Advantage” giving it a buff for that combat round. E.G. A “Charge” order will gain the advantage over a “Ranged Attack” order (giving a buff to the charging squad’s melee units for that combat round), whereas a “Charge” order will lose the advantage to an “Attack” order (giving a buff to the attacking squads melee units for that combat round). Any units not activating a targetable ability (e.g. Drain) will be assigned a target based on the Squad Order. (Sourced from: -The Continuum Game Instructions).

Attack : Causes your melee troops to target your opponent's melee troops, while your ranged troops attack everyone. If you win advantage with this order your melee units will receive a significant AF (Attack Factor) increase, while your ranged units will receive a slight decrease.

Ranged Attack : Causes your melee troops to target your opponent's melee troops, while your ranged troops will attack only ranged units. If you win advantage with this order your melee units will receive a slightly AF decrease, while your ranged units will receive a significant increase.

Charge : Causes all of your units to attack only melee units. If you win advantage your melee troops will receive a significant AF increase, and both melee and ranged troops will receive a moderate DF (Defense Factor) decrease.

Target One : Causes all of your units to attack one specific target. Your squad leader's Intelligence stat determines how successful this tactic will be. If you win advantage no AF or DF increase or decrease is gained.

Retreat : Causes your units to attempt to evade further battle. Your squad leader's Willpower determines how successful this attempt is. If successful the combat instance will end without further damage to either party.

Ranged Defense : Causes your units to prepare for a storm of arrows (or lightning, or other such ranged attacks) from your enemy. Your melee units will target other melee units, while your ranged will target everyone. If you win advantage your units will receive a slight AF advantage while your opponents units will suffer a significant decrease in their AF.

Defend : Defend causes your units to brace from a general attack from your foe. Your melee units will target other melee units, while your ranged units will target everyone. If you win advantage your units gain a significant DF increase.

Hold The Line : Hold the line forces your units into a stiff, immobile defense. All of your units will target your opponents melee troops. If you win advantage your units receive a significant DF increase and a slight AF decrease.

Read more about this topic:  The Continuum

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