The Adventures of Batman & Robin (video Game) - Game Gear Version

Game Gear Version

The Game Gear version was developed by Novotrade and published by Sega. The Joker has assembled a gang of old Batman foes and kidnapped Robin, and the Batman has to go save him. There are four different levels, each with 2 or 3 stages, where Batman runs around beating up thugs and jumping between platforms before taking on a boss. Each stage ends with a boss encounter - some generic machine or thug in the early stages, and a classic Batman villain at the final stage of the level. The four levels takes Batman through a theater where he takes on the Mad Hatter, a frozen office building where he takes on Mr. Freeze, a graveyard where he takes on the Scarecrow, and finally an amusement park where he takes on Harley and the Joker. Batman typically fights with projectile attacks - he has an unlimited supply of batarangs, but you can pick up other weapons with limited ammunition in small item boxes along the way. They're all more powerful than the batarangs. Once Batman gets close to an enemy, he will switch to melee attacks, which deal more damage than the projectiles. Batman can make several types of jumps, both upwards and sideways. Pressing the jump button twice does a double jump. The game starts you out with 9 extra lives, and Batman instantly respawns where he died after losing one, with a full health bar, all ammunition intact, and all inflicted damage and defeated enemies accounted for. There are also multiple extra lives and life bar refill items spread around on the stages, and the game has infinite continues and a password system allowing you to start over from any stage you've previously reached.

Read more about this topic:  The Adventures Of Batman & Robin (video Game)

Famous quotes containing the words game, gear and/or version:

    “In the game of “Whist for two,” usually called “Correspondence,” the lady plays what card she likes: the gentleman simply follows suit. If she leads with “Queen of Diamonds,” however, he may, if he likes, offer the “Ace of Hearts”: and, if she plays “Queen of Hearts,” and he happens to have no Heart left, he usually plays “Knave of Clubs.””
    —Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    “But Lord, remember me and mine
    Wi’ mercies temporal and divine!
    That I for grace and gear may shine,
    Excelled by nane!
    And a’ the glory shall be thine!
    Amen! Amen!”
    —Robert Burns (1759–1796)

    “Remember that you were a slave in the land of Egypt, and the LORD your God brought you out from there with a mighty hand and an outstretched arm; therefore the LORD your God commanded you to keep the sabbath day.”
    —Bible: Hebrew, Deuteronomy 5:15.

    See Exodus 22:8 for a different version of this fourth commandment.