Development
The 7th Guest was the brainchild of game designer/graphic artist Rob Landeros, and a Virgin MasterTronics programmer, Graeme Devine. When Landeros and Devine presented their idea for the game, they were promptly "fired" so that they could start their own company, Trilobyte, dedicated solely to the development of this game. They originally intended to create the movements through the mansion using video. 3D graphics and animation were introduced to the title early in '91 when Robert Stein III joined the team.
Graeme Devine created the game's engine GROOVIE, which allowed continuous streaming of data from CD-ROM.
The game was to be ported to the unreleased SNES-CD peripheral.
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