Game Transfer Phenomena
Game Transfer Phenomena (GTP) is a modern term created after the thesis written by Angelica Ortiz de Gortari, a student from the Nottingham Trent University. GTP is the set of residual feelings, thoughts and/or images which remain after playing a videogame. Examples, other than the Tetris effect, would be awareness of the absence of a head-up display in the natural human field of view after playing a first-person shooter or the urge to arrange (or command) little objects after playing a strategy game such as Starcraft.
Read more about this topic: Tetris Effect
Famous quotes containing the words game, transfer and/or phenomena:
“In the game of love, the losers are more celebrated than the winners.”
—Mason Cooley (b. 1927)
“I have proceeded ... to prevent the lapse from ... the point of blending between wakefulness and sleep.... Not ... that I can render the point more than a pointbut that I can startle myself ... into wakefulnessand thus transfer the point ... into the realm of Memoryconvey its impressions,... to a situation where ... I can survey them with the eye of analysis.”
—Edgar Allan Poe (18091849)
“The television screen, so unlike the movie screen, sharply reduced human beings, revealed them as small, trivial, flat, in two banal dimensions, drained of color. Wasnt there something reassuring about it!that human beings were in fact merely images of a kind registered in one anothers eyes and brains, phenomena composed of microscopic flickering dots like atoms. They were atomsnothing more. A quick switch of the dial and they disappeared and who could lament the loss?”
—Joyce Carol Oates (b. 1938)