Game Transfer Phenomena
Game Transfer Phenomena (GTP) is a modern term created after the thesis written by Angelica Ortiz de Gortari, a student from the Nottingham Trent University. GTP is the set of residual feelings, thoughts and/or images which remain after playing a videogame. Examples, other than the Tetris effect, would be awareness of the absence of a head-up display in the natural human field of view after playing a first-person shooter or the urge to arrange (or command) little objects after playing a strategy game such as Starcraft.
Read more about this topic: Tetris Effect
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