Terrain Rendering - Generation

Generation

There are a great variety of methods to generate terrain surfaces. The main problem solved by all these methods is managing number of processed and rendered polygons. It is possible to create a very detailed picture of the world using billions of data points. However such applications are limited to static pictures. Most uses of terrain rendering are moving images, which require the software application to make decisions on how to simplify (by discarding or approximating) source terrain data. Virtually all terrain rendering applications use level of detail to manage number of data points processed by CPU and GPU. There are several modern algorithms for terrain surfaces generating.

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Famous quotes containing the word generation:

    There are in every generation those who shrink from the ultimate sacrifice, but there are in every generation those who make it with joy and laughter and these are the salt of the generations.
    Patrick Henry Pearse (1879–1916)

    Doubtless, we are as slow to conceive of Paradise as of Heaven, of a perfect natural as of a perfect spiritual world. We see how past ages have loitered and erred. “Is perhaps our generation free from irrationality and error? Have we perhaps reached now the summit of human wisdom, and need no more to look out for mental or physical improvement?” Undoubtedly, we are never so visionary as to be prepared for what the next hour may bring forth.
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    C. John Sommerville (20th century)