Terrain Rendering - Generation

Generation

There are a great variety of methods to generate terrain surfaces. The main problem solved by all these methods is managing number of processed and rendered polygons. It is possible to create a very detailed picture of the world using billions of data points. However such applications are limited to static pictures. Most uses of terrain rendering are moving images, which require the software application to make decisions on how to simplify (by discarding or approximating) source terrain data. Virtually all terrain rendering applications use level of detail to manage number of data points processed by CPU and GPU. There are several modern algorithms for terrain surfaces generating.

Read more about this topic:  Terrain Rendering

Famous quotes containing the word generation:

    I don’t want to be an alarmist, but I think that the Younger Generation is up to something.... I base my apprehension on nothing more definite than the fact that they are always coming in and going out of the house, without any apparent reason.
    Robert Benchley (1889–1945)

    Pop artists deal with the lowly trivia of possessions and equipment that the present generation is lugging along with it on its safari into the future.
    —J.G. (James Graham)

    Against my will, I became a witness to the most terrible defeat of reason and to the most savage triumph of brutality ever chronicled ... never before did a generation suffer such a moral setback after it had attained such intellectual heights.
    Stefan Zweig (18811942)