Story
The story of the game falls in line with the movie Terminator 2: Judgment Day: to save the leader of the Human Resistance, John Connor, and his mother, Sarah, from the T-1000, a mimetic poly-alloy Terminator, bent on killing them both.
The player takes the role of The Terminator, already captured and reprogrammed by the Human Resistance, and fights alongside them against Skynet in the year 2029. Eventually, The Terminator and John Connor penetrate Skynet's headquarters and destroy the system CPU. Discovering the time displacement equipment, The Terminator is sent back through time to when John was a child with the mission to protect him from the T-1000 that Skynet had also sent back. In the past, The Terminator, John, and Sarah Connor launch an attack on Cyberdyne Systems in order to prevent the development and creation of Skynet. The T-1000 catches up to the group and pursues them in a police helicopter and a liquid nitrogen truck. The Terminator is able to freeze and shatter the T-1000 with the liquid nitrogen, but, it re-liquefies itself and continues to pursue John. Ultimately, The Terminator is able to blast the T-1000 into a pool of molten steel and save John. Depending on how much damage the player inflicts at Cyberdyne, Judgment Day will either be averted or research at Cyberdyne will continue, allowing Judgment Day to possibly still happen.
Read more about this topic: Terminator 2: Judgment Day (arcade Game)
Famous quotes containing the word story:
“How else is the famous short story A study in Abjection to be understood but as an outbreak of disgust against an age indecently undermined by psychology.”
—Thomas Mann (18751955)
“The child ... stands upon a place apart, a little spectator of the world, before whom men and women come and go, events fall out, years open their slow story and are noted or let go as his mood chances to serve them. The play touches him not. He but looks on, thinks his own thought, and turns away, not even expecting his cue to enter the plot and speak. He waits,he knows not for what.”
—Woodrow Wilson (18561924)
“So every journey that I make
Leads me, as in the story he was led,
To some new ambush, to some fresh mistake:
So every journey I begin foretells
A weariness of daybreak, spread
With carrion kisses, carrion farewells.”
—Philip Larkin (19221986)