Development History
| Game | Release Date | # of Episodes | Platform(s) |
|---|---|---|---|
| Telltale Texas Hold'em | 02005-02-11February 11, 2005 | 1 (Standalone title) | Microsoft Windows |
| Bone: Out from Boneville | 02005-09-15September 15, 2005 | 1 (Standalone title) E | Microsoft Windows |
| CSI: 3 Dimensions of Murder | 02006-03-21March 21, 2006 | 5 episodes (Standalone title) | Microsoft Windows, PlayStation 2 |
| Bone: The Great Cow Race | 02006-04-12April 12, 2006 | 1 (Standalone title) E | Microsoft Windows |
| Sam & Max Save the World | 02006-10-17October 17, 2006 - April 26, 2007 | 6 episodes (monthly) | Microsoft Windows, Xbox Live Arcade, Wii |
| CSI: Hard Evidence | 02007-09-25September 25, 2007 | 5 episodes (Standalone title) | Mac OS X, Microsoft Windows, Wii, Xbox 360 |
| Sam & Max Beyond Time and Space | 02007-11-08November 8, 2007 - April 10, 2008 | 5 episodes (monthly) | Microsoft Windows, Xbox Live Arcade, Wii, Mac OS X, PlayStation Network, iOS |
| Strong Bad's Cool Game for Attractive People | 02008-08-11August 11, 2008 - December 15, 2008 | 5 episodes (monthly) | WiiWare, Microsoft Windows, PlayStation Network, Mac OS X |
| Wallace & Gromit's Grand Adventures | 02009-03-24March 24, 2009 - July 30, 2009 | 4 episodes (monthly) | Microsoft Windows, Xbox Live Arcade, iOS (Episode 2 only) |
| Tales of Monkey Island | 02009-07-07July 7, 2009 - December 8, 2009 | 5 episodes (monthly) | Microsoft Windows, WiiWare, Mac OS X, PlayStation Network, iOS |
| CSI: Deadly Intent | 02009-10-20October 20, 2009 | 5 episodes (Standalone title) | Microsoft Windows, Xbox 360, Wii |
| Sam & Max: The Devil's Playhouse | 02010-04-15April 15, 2010 - August 30, 2010 | 5 episodes (monthly) | iOS (Episode 1 only), Microsoft Windows, Mac OS X, PlayStation Network |
| Hector: Badge of Carnage | 02010-06-03June 3, 2010 - September 22, 2011 | 3 episodes | iOS, Microsoft Windows, Mac OS X |
| Nelson Tethers: Puzzle Agent | 02010-06-30June 30, 2010 | 1 (Standalone title) E P | Microsoft Windows, Mac OS X, iOS, PlayStation Network |
| CSI: Fatal Conspiracy | 02010-10-26October 26, 2010 | 5 episodes (Standalone title) | Microsoft Windows, PlayStation 3, Xbox 360, Wii |
| Poker Night at the Inventory | 02010-11-22November 22, 2010 | 1 (Standalone title) E P | Mac OS X, Microsoft Windows |
| Back to the Future: The Game | 02010-12-22December 22, 2010 - June 23, 2011 | 5 episodes (monthly) | Mac OS X, Microsoft Windows, PlayStation 3, iOS, Wii |
| Puzzle Agent 2 | 02011-06-30June 30, 2011 | 1 (Standalone title) E P | iOS, Mac, Microsoft Windows |
| Jurassic Park: The Game | 02011-11-15November 15, 2011 November 15, 2011 - May 24, 2012 |
4 episodes (Standalone title) 4 episodes (bi-monthly) (iPad) |
Mac OS X, Microsoft Windows, iOS, PlayStation Network, Xbox 360 |
| Law & Order: Legacies | 02011-12-22December 22, 2011 - March 29, 2012 | 7 episodes (bi-weekly) | iOS, Mac OS X, Microsoft Windows |
| The Walking Dead | 02012-04-24April 24, 2012 - November 20, 2012 | 5 episodes (bi-monthly) | Mac OS X, Microsoft Windows, PlayStation 3, Xbox 360, iOS, PlayStation Vita |
| Poker Night 2 | April 24, 2013 | 1 (Standalone title) E P | Mac OS X, Microsoft Windows, Xbox 360, PlayStation Network |
| The Wolf Among Us | Q2 2013 | TBA | Mac OS X, Microsoft Windows, PlayStation 3, Xbox 360 |
| The Walking Dead Season Two | Q3 2013 | TBA | TBA |
- E. ^ Episodes within season released as standalone titles
- P. ^ Pilot Program title
Read more about this topic: Telltale Games
Famous quotes containing the words development and/or history:
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)
“No one is ahead of his time, it is only that the particular variety of creating his time is the one that his contemporaries who are also creating their own time refuse to accept.... For a very long time everybody refuses and then almost without a pause almost everybody accepts. In the history of the refused in the arts and literature the rapidity of the change is always startling.”
—Gertrude Stein (18741946)