Development
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Team Fortress was originally a 1996 QuakeWorld mod. Its developers were working on Team Fortress 2 as a standalone game, but were later hired by Valve Software and ported the original as a mod for Half-Life called Team Fortress Classic in April 1999. Despite the company's 1998 statement that Team Fortress 2: Brotherhood of Arms would be released "soon", the game remained in development of one form or another for eight years until its release on October 10, 2007, and had been on Wired magazine's top ten vaporware list every year since 2001.
Since Team Fortress Classic's release in 1999, Valve has introduced various changes into the game. The updates tweaked the game's balance and on occasion added new content, such as new levels. A particularly large update was released on June 8, 2000, which introduced several new levels and game modes and a new GUI menu interface, and optimized the game's network code for smoother, faster play. With this release, the game was renamed to Team Fortress 1.5. On March 13, 2001, the player models were redesigned. In 2003, the game was migrated into Valve's Steam system. Since then, a number of additional features were added. For much of its early history, Team Fortress Classic was second only to Counter-Strike as the most played and popular of online games.
Read more about this topic: Team Fortress Classic
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