Gameplay
The game plays similar to other Tales games, following the precedent set by previous role-playing video games in general as well. An overworld map is used to navigate from one location to another in the game's fictional world. Cities and towns, which are populated with NPCs, are valuable sources of information, for either triggering events that move the plot forward, or extra information that fleshes out the game's story and setting. Additionally, city merchants will exchange Gald, the in-game currency, for items or equipment that can be vital to completing the game.
Battles with enemies are done through the Linear Motion Battle System, a hybrid fighting system that combines fighting game and traditional role-playing game elements. Movements and attacks are done in real-time, with the fighting being compared to the Street Fighter series. However, the action can be paused to use different menus for things such as item. The game's menu screens can be used to organize and uses items, creates new magic spells, develops battle strategies, changes character equipment, and views character statistics. Selected features from the menu screen, such as item use and AI settings, are available in battle, while other aspects are relegated to outside of battle. The player can also learn recipes throughout the game, using them to cook status-enhancing or healing food out of combat.
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