Career History
Mead has worked on or worked for the following:
- 1959: Ford Motor Company's Advanced Styling Center in Dearborn, Michigan.
- 1960–1961: Ford Motor Company Styling in Detroit, Michigan.
- 1961: Futuristic paintings for a US Steel booklet.
- 1970: Starts own company, Syd Mead, Inc.
- 1976: Book of designs Sentinel published.
- 1978: production illustrator for the film Star Trek: The Motion Picture (V'ger design)
- 1980: Begins his work as "visual futurist " on Blade Runner, designing city backgrounds and vehicles. Also works as a conceptual artist of the electronic world in Tron, designing lightcycles, tanks, solar sailers, and carriers.
- 1983: Works for the film 2010 as visual futurist, designing the Leonov spaceship.
- 1985: Conceptual artist for Aliens (Sulaco spaceship design). Consultant and designer of the "Johnny 5" robot in the film Short Circuit. Book Oblagon published.
- 1987: Designed space cruisers, fighters, props, and costumes for the Japanese animation Yamato 2520.
- Conceptual futurist for UFO Cover-Up?: Live! (1988)
- Conceptual artist of the future depicted in Solar Crisis (1990)
- Involved in The Spirit of '76 (1990)
- 1991: Kronolog design book (compilation of Kronovecta, Kronoteco, and Kronovid books) published.
- 1991: Designed backgrounds and spacecraft for the video game Terraforming (1992, PC-Engine DUO, Japan), also known as Syd Mead's Terraforming (1993, TurboDuo, North America).
- Production designer for the future Paris in From Time to Time (1992)
- Futuristic concept consultant for The Fire Next Time (1993) (TV)
- 1993: Designed vehicles for the computer game CyberRace.
- 1993: Kronolog II (Macintosh CD-ROM, developed as AARX) published.
- 1994: Worked as visual consultant on designs for Timecop (guns, time machine). For Strange Days, designed "sim-stim" playback deck and headgear electrodes known as "trodes"
- Visual consultant for Johnny Mnemonic (1995)
- 1995: Designed vehicles for the Sega Saturn game Gran Chaser aka Cyber Speedway (CyberRace's sequel).
- 1997: Alien conceptual artist on the computer game Wing Commander: Prophecy.
- 1998: Designs mobile suit mecha for the anime Turn A Gundam. Credited as concept designer and mechanical designer.
- 2000: Works on Mission to Mars (conceptual artist) (vehicle design).
- Production designer in Software (2000)
- 2001: Sentury published.
- 2003: Contributes a new Light Cycle design to the PC game TRON 2.0.
- 2004: Gnomon Workshop educational DVDs.
- 2005: Worked on Mission: Impossible III (Mask Maker machine design ).
- 2008: Worked with Gearbox Software on Aliens: Colonial Marines
- 2010: Sentury II published.
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