Super Mario 64 DS - Development

Development

See also: Development of Super Mario 64

Super Mario 64 DS was developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo DS. It is a remake of the Nintendo 64 launch title Super Mario 64, with the game's 3D engine mirroring many visual effects used in the original game. Graphical changes include a higher polygon count for character models and the lack of texture filtering. Originally titled "Super Mario 64 ×4", it was first shown as a multiplayer demonstration at the 2004 E3 before the Nintendo DS was released. A few months later, Nintendo announced an actual game—along with many others—was in development. At the Nintendo DS conference on October 7, 2004, the game was on demonstration again and new information was revealed; the name was changed to Super Mario 64 DS and four different characters (Mario, Luigi, Yoshi, and Wario) would be used in the main, single-player adventure. The demonstration was a more complete version of the game than the E3 version—the game's development was 90% complete at this time—and highlighted the multiple characters in the single-player mode and included minigames; the multiplayer mode, however, was not present. Prior to the conference, the appearance of the box art on GameStop's product page caused speculation the game would be a launch title. Nintendo confirmed the rumor by announcing at the conference that the game would be a launch title of the Nintendo DS in North America and Japan. As the game's release approached, the release schedule of launch titles altered; many titles were delayed, while others were announced to be released a few days before the Nintendo DS. Super Mario 64 DS was the only game scheduled to be released with the system. Koji Kondo provided the music for the game, while the voice actors from Super Mario 64 returned as well and this time, Kazumi Totaka joined the cast, playing the role of Yoshi.

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