Super Chinese - Video Games

Video Games

The Super Chinese series is made up of several video games spanning many of Nintendo's earlier systems. Super Chinese, Super Chinese Land, and Super Chinese World are the three main groups in the series. Chinese Hero was the first video game in the series. Even though Culture Brain (then known as Nihon Game) wasn't mentioned in any part of the game while its publisher Taito was, Chinese Hero was developed by Culture Brain without credit. The Fighter video games are fighting games that allow players to fight with characters from the series, such as Ryu and Jack.

In North America, the series is mostly known as the Ninja Boy series. Ninja Boy, Ninja Boy II, and Super Ninja Boy were all released in North America, as well as Kung Fu Heroes.

Japanese Title
Western Title
Regions
Release
Platform(s)
Genre
Chinese Hero - JP 1984 Arcade Action
Super Chinese Kung-Fu Heroes JP, NA 1986 FC/NES Action
Super Chinese 2 Little Ninja Brothers JP, NA 1989 FC/NES Role-Playing
Super Chinese 3 - JP 1991 FC Role-Playing
Super Chinese Land Ninja Boy JP, NA 1990 GB Action
Super Chinese Land 2 Ninja Boy 2 JP, NA 1990 GB Role-Playing
Super Chinese Land 3 - JP 1995 GB Role-Playing
Super Chinese World Super Ninja Boy JP, NA 1991 SFC/SNES Role-Playing
Super Chinese World 2 - JP 1993 SFC Role-Playing
Super Chinese World 3 - JP 1995 SFC Role-Playing
Super Chinese Fighter - JP 1995 SFC Fighting
Super Chinese Fighter GB - JP 1996 GB Fighting
Super Chinese Fighter EX - JP 1999 GBC Fighting

Remakes:

  • Super Chinese Land 1-2-3 (09/13/1996)
  • Super Chinese I+II Advance (06/24/2004)
  • Twin Series Vol. 3 - Konchuu Monster/Super Chinese Labyrinth (12/10/2004)

Super Chinese Land 1-2-3 and Super Chinese I+II Advance are compilations of earlier video games in the series.

Read more about this topic:  Super Chinese

Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)