Strider (NES Video Game) - Gameplay

Gameplay

This iteration of Strider differs from the arcade version in that the player must find clues and items to progress. The game opens on the Striders' base of operations, the Blue Dragon, which transports Hiryu to various areas across the world. At the beginning of the game only Kazakh is available, but eventually the player unlocks Egypt, China and Africa, among others, by collecting disks. These disks contain information pertinent to the plot, provided by several characters who often also grant Hiryu new abilities. New abilities unlock previously impassable areas, forcing the player to backtrack to obtain new items and disks. To return to the Blue Dragon, the player must return to the beginning of the area and jump against the uppermost left edge of the screen.

All the areas in Strider feature elevator-like transport tubes which the player can enter from below (by jumping) or above (by crouching). The player will then be moved along the path of the tube until reaching its exit. Tubes may or may not allow the player to enter from both ends; it is possible for a tube to send the player back to a much earlier part of the level, or even a different level entirely, with no convenient way to return.

Hiryu's main weapon is his Cypher, a plasma-generating blade with a tonfa-like handle known as the Falchion which he uses to slash enemies or stab them from below by raising it into the air. In some areas of the game, it is necessary to leap off walls ("Triangle Jump") in order to access areas otherwise impossible to reach. Hiryu's strength level will increase after he accomplishes certain mission objectives (such as capturing enemy officers), which extends his health and energy meters, the latter of which enables him to use acquired skills. These skills include attacks, health recovery, or the ability to warp back instantly to the Blue Dragon. Another technique available is the possibility to fire a "Plasma Arrow" (a type of projectile attack) by raising his sword, known as "The Cipher", and keeping it upraised until it flashes; at that point the bolt can be shot with the attack button.

The player can use passwords to keep track of their progress. Of particular note, each time the player requests a password, the game ends with a brief description of the game's progress so far (which depends of Hiryu's current level) and gives a title for Hiryu's next adventure, similar to a television series or anime.

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