Street Fighter: The Storytelling Game - Game Mechanics

Game Mechanics

Gameplay was based on previous White Wolf games. The player rolled a number of ten sided dice based on his skill level, attribute score, or both and needed to achieve a number of "successes" based on the difficulty of the feat in question. In addition to skills found in many other White Wolf games (Drive, Computer, Survival, etc.) several new skills were introduced. For example, a Style Lore skill that allowed a character to determine what fighting style an opponent is using and what his approximate level of skill is. Players also distributed points to Punch, Kick, Grab, Athletics, Focus, and Block techniques. These techniques not only increased the character's fighting ability but served as prerequisites for some martial arts special maneuvers.

A new addition to gameplay was a Combat Card system.

Read more about this topic:  Street Fighter: The Storytelling Game

Famous quotes containing the words game and/or mechanics:

    It is usual for a Man who loves Country Sports to preserve the Game in his own Grounds, and divert himself upon those that belong to his Neighbour.
    Joseph Addison (1672–1719)

    It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.
    Simone Weil (1909–1943)