Street Fighter: The Storytelling Game - Game Mechanics

Game Mechanics

Gameplay was based on previous White Wolf games. The player rolled a number of ten sided dice based on his skill level, attribute score, or both and needed to achieve a number of "successes" based on the difficulty of the feat in question. In addition to skills found in many other White Wolf games (Drive, Computer, Survival, etc.) several new skills were introduced. For example, a Style Lore skill that allowed a character to determine what fighting style an opponent is using and what his approximate level of skill is. Players also distributed points to Punch, Kick, Grab, Athletics, Focus, and Block techniques. These techniques not only increased the character's fighting ability but served as prerequisites for some martial arts special maneuvers.

A new addition to gameplay was a Combat Card system.

Read more about this topic:  Street Fighter: The Storytelling Game

Famous quotes containing the words game and/or mechanics:

    The chess-board is the world; the pieces are the phenomena of the universe; the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us. We know that his play is always fair, just, and patient. But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance.
    Thomas Henry Huxley (1825–1895)

    the moderate Aristotelian city
    Of darning and the Eight-Fifteen, where Euclid’s geometry
    And Newton’s mechanics would account for our experience,
    And the kitchen table exists because I scrub it.
    —W.H. (Wystan Hugh)