Strahl - Plot

Plot

The player assumes the role of Alex Hawkfield, an ordinary young man living in a small town who finds an old man dying in the street. He takes the old man (actually God in disguise) into his home and takes care of him. As he has proven his kindness, the old man tells him he has the potential to make the world better and become king, and asks him if he would like to try his potential. Alex does not know how to answer, but the old man senses his feelings and, seeing he is ready, sends him on a trial to recover the seven fragments of a mystic stone. Each time Alex recovers a stone fragment leads to the rebirth and invention of various things in his world.

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Famous quotes containing the word plot:

    Persons attempting to find a motive in this narrative will be prosecuted; persons attempting to find a moral in it will be banished; persons attempting to find a plot in it will be shot.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)

    Morality for the novelist is expressed not so much in the choice of subject matter as in the plot of the narrative, which is perhaps why in our morally bewildered time novelists have often been timid about plot.
    Jane Rule (b. 1931)

    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
    —E.M. (Edward Morgan)