Steam (software)

Steam (software)

Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute games and related media online, from small independent developers to larger software houses; in October 2012, Valve expanded the service to include non-gaming software. Steam provides the user with installation and automatic management of software across multiple computers, community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. The software provides a freely available application programming interface, Steamworks, that developers can take advantage of to integrate many of Steam's functions within their software products, including copy protection, networking and matchmaking, in-game achievements and micro-transactions, and support for user-created content through Steam Workshop. Though initially developed for use on Microsoft Windows, the client has expanded to include a Mac OS X version and a pending port to Linux, and clients with limited functionality on the PlayStation 3 console and for both iOS and Android mobile devices. In addition to be a central hub for gaming software, Valve has created a version of Steam with altered functionality to be used in schools for educational software, including a modified version of Portal 2 for teaching science and critical thinking lessons.

As of November 2012, there are over 1800 games available through Steam, and 54 million active user accounts. The concurrent users peak was 6 million on November 25, 2012. Although Valve never releases sales figures, Stardock, former owner of competing platform Impulse, estimated in 2009 that Steam had a 70% share of the digital distribution market for video games.

Read more about Steam (software):  Market Share and Impact

Famous quotes containing the word steam:

    “If Steam has done nothing else, it has at least added a whole new Species to English Literature ... the booklets—the little thrilling romances, where the Murder comes at page fifteen, and the Wedding at page forty—surely they are due to Steam?”
    “And when we travel by electricity—if I may venture to develop your theory—we shall have leaflets instead of booklets, and the Murder and the Wedding will come on the same page.”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)