Stay Puft Marshmallow Man - Reinterpretation of Movie Events

Reinterpretation of Movie Events

In the Ghostbusters Spooktacular stage show in Universal Studios, Florida, the ending battle with Stay Puft has the Ghostbusters destroying him directly, rather than firing at the portal to close the dimensional gateway.

In the 1984 Activision game designed by David Crane, small ghosts terrorize the city and gather together in front of the "Zuul Building" and occasionally other locations, where after enough of them have collected they would form the Stay Puft Marshmallow Man, and he could destroy some of the nearby buildings. After enough ghosts have entered the Zuul Building, the player could then go to it and would find Stay Puft moving back and forth blocking the entrance. If the player could pass him without being squashed the player would then climb the stairs and either win the game or find the final boss Gozer at the top of the building, in the form of a woman. On the NES version he is seen again from the roof on a screen just below the final boss. He is climbing the building and acts as a counter: if he reaches the top of the building the game ends.

In the Sega Mega Drive/Genesis, "Stay Puft" appears outside a high rise building punching inward as the player progresses through the level and then appears as a boss at the top of the building, but is not related to Gozer. Here he claims to have eaten too many marshmallows and then realized he had become the Marshmallow Man. In addition to trying to punch the player from the left and right sides of the screen, he also uses special powers such as breathing fire and shooting laser bolts from his eyes.

Read more about this topic:  Stay Puft Marshmallow Man

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