Starship Titanic - Gameplay

Gameplay

One of the most significant parts of the game is the conversation engine (dubbed "Spookitalk") used to interact with the robot staff on board the ship. Players type what they wish to say into the Personal Electronic Thing (PET) at the bottom of the screen. The robots' responses appear as text in the PET and are also spoken. The conversation engine works by interpreting user input and selecting relevant pre-recorded speech responses.

The Spookitalk engine was developed exclusively for the game by creator Douglas Adams and several programmers from The Digital Village, the company working with Adams to develop the game. The engine incorporates over 10,000 different phrases, pre-recorded by a group of professional voice actors. The recorded phrases would take over 14 hours to play back-to-back.

A feature of the game and the starship itself is the "Succ-U-Bus", a communications system which moves physical containers through a network of tubes by vacuum. Messages and objects can be placed in the containers, and the system is used to deliver items to the player from other locations. The name of the system is a play on the word "succubus". Similar systems called pneumatic tubes exist in the real world; for example, those used by supermarkets to offload cash from tills to a secure area.

Among the voice actors for the game are former Monty Python members Terry Jones as the Parrot, and John Cleese (under the pseudonym of Kim Bread, itself an in-joke as this was the nickname John Cleese wished to be credited as when appearing in a Doctor Who serial written by Douglas Adams) as the Bomb. Adams is the voice of the Succ-U-Bus, and plays the part of the ship's creator, Leovinus, in one of the closing scenes. If you turn on the television in the prologue of the game, Douglas Adams will appear and tell you to get on with the game.

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