Gameplay
Various ships, highly reminiscent of TIE Fighters, would appear on the horizon of the trench and the player had to shoot them before they destroyed the player's ship. The player is given initially sixty seconds and the counter is continually decrementing, but increases as the player destroys enemies. Twenty seconds is given for every 10,000 points scored. It is feasible that a good player could play indefinitely. The player would continue flying down the trench towards a specific target similar to the Star Wars Death Star target. The game would get progressively more difficult as the player advanced. Similar to the Flying Saucer from Space Invaders, a command ship would periodically appear and would attempt to shoot at the player. If the command ship was not destroyed quickly, the player lost 800 points.
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